First of all, a resume of this:
Big disappointment, not because of talents, they’re mostly good. But they’re so good it makes the game way easier.
Meanwhile, you over-compensate that with some idiotic placements of specials and elites because you think that makes the game harder. No, it only makes it tedious.
If you don’t know what tedious is; Harder but neither challenging nor fun.
I only have a few gripes with the heroes’ new talents, but they’re just as important.
Heroes
Markus Krubber - Mercenary
Ready for Action - Who thought this was a good idea? Cooldown Reduction but no healing effect, you really must be against teamplay or think too badass or rely on your team (all friends I bet) too much. This is situational beyond relief, it’s like the whole idea was made MERELY for these specific kind of people and nothing else.
Bardin Goreksson - Slayer
Dawi-Drop - I like it, it’s great. Sadly, it can be very luck-based and situational. What if you can’t jump out? This trait ain’t worth it then because you get no boost. Just make a small change to this talent, make it so there’s a 0.5 second for 50% boosted damage after you’re off the air.
Kerillian - Handmaiden
Why even remove the “Bleed” effect from her special? It was weak already, only worth it to deal with hordes. Now you make it a choice between being bloody, invisible or critty.
It’s not bad, but the fact you remove it when it was an innate ability, a good one for that even if useless…Really, what’s the explanation if there is even any?
Makes her special more useless than before, in my experience I have never seen a single Handmaiden use it offensively, merely to “run faster” because that’s what Vermintide 2 is about, being fast not teamwork.
Time for the real important part.
Maps
Convocation of Decay
You really must be desperate on making this already annoying map, especially the last part where we defend nothing, ‘harder’ by adding more specials, including the boring fat bastards and the absurd CWs and Stormvermin.
I had to be extra-cheap just to win this map and what do I get? No reds, no hats, thanks FatShark.
You’d do better by making this less tedious, make it so there’s only one CW, he’d be priority target, and reduce those armorats between 1-to-4.
The Screaming Bell
Yet again, you think adding THOUSANDS of specials and a non-stop wave of armours, including armorats with shields, is a good idea to make it more challenging.
Wrong. All it did was, this is going to be a mantra again, tedious.
Breaking these beams means you’ll get over 10 specials ready to buttfeck you with their disabling attacks as well as about 10 armorats, hopefully NOT the shield variants but it can happen so easily, that your priority HAS to be to regroup and fight against them.
No, your teammates don’t care, their only goal is to get over this ASAP. The fact a lot of the randoms want to get over a level ASAP must mean something. It does, it means they aren’t interested in fighting against such cheap twats.
Fort Anamethateventhefatsharkdevelopersdontwanttoproperlyspellitoutsotheymakebadjokesaboutitlikecallingitburgerbugeorsomething
Yet again, last wave, tedious.
Send in specials and armours as if there was an “Armoured Rats designed to Ruin Your Life Club” very nearby. Not just one club either, but ten.
And yet again, people just want to get over it, not get on a spot and defend. In my experience, 3 of these and the bots tend to always die (mostly because they want to be more busy killing rats than helping up a teammate, including Ironbreaker Bardinbot) as well as 6 of these and all the players don’t care about you, they just want to get over with, yet they die in the end because…Well, you know, it is ‘very challenging’ to fight against a spamwave of specials and elites.
Empire in Flames
Thank Hel, because at least in this one it’s not a SPECIAL spam. But Elite spam? You can ask Samuel L. Jackson to bet your ass on it.
Each wave, there’s more than 3 CWs and more than 8 Maulers, get ready to be screwed. Meanwhile, again, not a single player cares to stay in one spot with you and fend them off.
The Skittergate
I thank not Hel but The Builder for he provided me the mighty hammer, which I can use to smite these armoured rats.
Yes, armoured rats. In the last section, where we fight our ol’ pal Rasknitt, there were already 6 armorats coming out to the right (and the goddamn Minigun Boss didn’t even get down) and if it wasn’t for me, a Kruber Mercenary with a Two-Handed Hammer (BLESS THE BUILDER) we’d be all dead.
This should be proof here that weaponry in Vermintide 2 is now ‘meta’; you need armour piercing because you can guarantee there’ll be a spam of armoured elites on the last section of virtually every map.
With all this analysis, I think the intention of FatShark here is to make these levels ‘more challenging’ (heh) so there’s more teamwork.
Well, sadly or perhaps not so sadly, you have failed terribly.
Maybe you were successful, but you were blind to realize that not everybody has V2 friends ready to stand for you and have fun because they’re your friends or whatever.
I am not against reworking these levels, let alone EVERY level, to be more properly challenging, but all you did was make it tedious. The game is already overly-tedious than it is, with foolish teammates and mentally unstable bots only making it worse.