Obviously there are many things that should come before a PVP mode (assuming one ever happens), but let’s pretend we live in a magical fantasy world in which we have everything we ever wanted in Darktide already implemented.
Would a PVP mode like the one currently chugging along in beta for Vermintide 2 interest you? Why? Why not?
to the point where my gravestone gets a flatscreen with my best off matches on repeat.
peter ustinov got his “betreten der grünfläche verboten”
i let “mo-mo-monster kill” blast from the integrated speakers
the “i don’t want it” doesnt stem from “i dont want others to have it”, if you like go ham at it.
personally though, after so many years of competitive fps games, darktide is the one to unwind while going full throttle and still not have a bad day soil any stats or profile.
its the game i play “just another round” cause the action is so damn addicting contrary to “fkk, todays kd is just 4.6 but i have to deliver a constant 5 so i keep forcing it until it fits”.
Considering the thread right below this one is about bad players strawmaning good players for “ruining Darktide” imagine is there was PvP on top of that…
darktide getting PVP would be a massive waste of resources with the way servers are handled, and pointlessly low reward for the effort given how famously disinterested in special modes fatshark’s playerbase actually is despite their protests.
I play games like this to have a cooperative experience with friends, a PvP mode just isn’t what I’m looking for out of this title and there are others that scratch that itch far better than Darktide could be made to.
Now, give me an old school Unreal Tournament or Quake with Darktide art assets, and maybe we’ll be talking.
It’s fun to see the “don’t want it” people follow up their vote with comments… and most of us are too apathetic to bother with anything other than the vote itself.
I wonder if they did any sort of data analysis like this for VT2’s versus mode beforehand or if they just full sent it because they liked it internally.
I certainly agree with everyone’s “finish X first” though. (Hence why I already wrote that at the beginning for those that skimmed)
I don’t want it in the same way I don’t want a SM Tide game.
If in an imaginary world there wasn’t time constraint and that there wasn’t a finite number of devs (remember that FS is 180 peoples, not Devs) then yes I wouldn’t be against it, but with both of those things existing, and thus meaning that developing Versus (or SM tide) would mean that the Devs who could have been used elsewhere are occupied by something that I largely don’t care about, where instead I think there are other things they could do instead that would be better for the long term of the game.
I hope Versus will be a hit for VT2 and pull in more players and money for FS, but I’m not a fan of asymmetrical L4D2-style PvP, and I’m doubtful I’ll play it for more than a couple of hours. I don’t like the idea of learning different squishy one-trick-pony enemy classes or the pacing/feeling of throwing myself against a well-kitted team of heroes.
I voted “don’t want it” because I likely wouldn’t play something similar in DT.
But I would be interested in something different and fresh, like 2 strike teams meeting each other in the hive, working at odds with each other (perhaps for different mission givers) or racing towards the same goal.
And if I really had a vote on where FS’s efforts are spent, I’d prioritize a roguelike mode, one that could stretch out the investment in the crazy-detailed levels by reusing/reconfiguring level segments into unique combinations (via elevators), above all else.
An absolute and resolute no from me for this for the short term future.
Fatshark spent last year porting the game to XBox and they’re doing the same this year for PS which is fine and good; more money = more resources for development. I’m hopeful for the Itemisation update, but they really need to get on top of getting out more maps and content, new enemies and bosses (Plaguebearers, Plague Marines and Bloat Drones when?), getting more iconic weapons into the arsenal, and maybe a few new modifiers on top, adding in some more QoL stuff as per some mods, as well as working on implementing the weapon modification system.
A PvP mode is not going to fix any of the problems or limitations the game currently has; that it has come to VT2 so late in that game’s life should not be a sign the same should be done for Darktide.