(Poll) In regards to grinding in the itemization rework

I voted no grind. Fatshark will never understand this but their loot systems are hot garbage and we play their games DESPITE the loot system because the gameplay is just enjoyable enough to make up for it. They seem to have this pathological fear that if players are not forced to grind then no one would play at all, their game mechanics reflect this and ironically ensure that tide games will always remain niche because it drives normal players away.

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Well do remember that at the end of the day it’s the discussions that are more important. Anyways, I’m going to bed.

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Yes the gameplay is amazing.

It’s why they should just x10 plasteel and unlock crafting, then better spend their time making more maps and weapons and events (ie actual gameplay fun).

It’s weird they don’t have any faith in their gameplay when so many of us have hundreds of hours of play time.

I voted for having no grind past 30.

On balance I want someone to have already finished the weapon grind by the time they hit the level cap. New weapon families should be done in like 2-3 Damnation missions or 6-8 Malice. Give people stuff quickly. Doesn’t have to be immediate but you should have your tools available at full strength fast.

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Didn’t really see an option I agreed with so I just went with the one closest to no grind without being no grind. Having progression can be fun when done right.

Not that I necessarily want a grind, I’m just not under any illusions that Fatshark won’t have some sort of retention system.

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Right, so this more or less orbits around my point. You’re defining any earned resources or costs as ā€œGrindingā€. I’m stating that the difference is in how players perceive costs for the rate at which their item wealth develops versus background activities. I think my belief for there being some minor cost to the affixing of perks and blessings is reasonable. I also think the minor cost of an average amount of item tuning should be covered through a fairly modest level of average, not-even-Damnation play. The ā€˜background’ Plasteel and Diamantine collected from a moderately successful run should cover item tweaks. Having a background level of resource earning should not be defined as a grind, not because you’re not earning resources, but because it takes place in parallel to other actions and thus psychologically is carries far less burden. It’s more or less semantics, but really significantly impacts how players will feel when confronted by the systems we’re waiting for.

The ordinary cost of consecrating items that we have now, if carried over, could be a mostly reasonable and balanced limiter to endless experimentation. That said, I absolutely must emphasize that any form of lengthy and specific-status gameplay (whether that be particular maps, conditions, difficulties or mandated use of specific weapons) to earn the privilege to use those resources by earning blessings on a category by category basis is absolutely not reasonable or respectful of time.

Essentially, if you want to tweak your weapon’s perks and blessings, completely, after every single run, then yes I believe that probably should come with a cost. If you make a tweak to one perk or blessing per run, your costs should be completely, entirely covered by a passive level of income from having done a mission on literally any of your characters, with any of your weapons. It’s about making the ā€˜average’ (for whatever use ā€˜average’ actually is here in this context) item progression not feel like a grind, thus avoiding being defined as a grind atop RNG, because nothing needs to be explicitly gathered to meet a quota, the player simply needs to play with whatever other conditions (s)he chooses and they have access to options at a fair pace.

Now exactly what that pace is, what ā€˜average’ is defined as, what ā€˜fair’ could be across such a range of community skill as we have… Well, that’s why we can go round in circles all day, and until Fatshark shows us more of their cards all we’re doing is drawing up the crudest of specifications to what is and is not okay.

That’s partly why how it feels is more important, to me, to discuss.
(Once again, I am SO sorry for that wall, I’m not even sure I stayed coherent…)

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I agree, there has to be some work towards upgrading your items.

I find, that giving everything on plate just makes stuff boring.

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A bit of hope never hurts.

This is precisely why I dislike how Fatshark handles their blogs. There’s hardly, if ever, any follow up or acknowledgement towards our feedback. Sh!t just gets dropped on us even after we said: ā€œhey this doesn’t look rightā€; and if there ever is a point to where our feedback is taken into account, it’s always in silence and way after the fact.

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There was an infinite plasteel bug about nine months ago. Even that wasn’t enough to beat the RNG gods.

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I like playing games where I can play whatever I’m in the mood for/adjust to the team.

Having to spend over 100 hours to unlock 10 weapon families isn’t that, and is a bloody grind.

I don’t mind a slower unlock progression, where they introduce new properties and combos as we get more familiar with weapons. For those who are already familiar with weapons and their perks though, it isn’t learning about the weapon, it’s a time gate and I’ve abandoned games because of them time gating gameplay, even games that I enjoyed up until running into the grind wall.

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I voted: Ā« Modifiers are maxed and you can immediately pick the exact perks and blessings that you want, at no cost. Playtime past lvl 30 earns you no power and no additional options.Ā»

But I would want something different. We have a number of points and we can freely design our weapon, 1 perk, 2 perks, 0, 1 blessing etc… modifiers
Each option / modifiers points would cost points and we would have to choose the weakness and the strength of our weapon.

I don’t like farming / grind etc. But I like that we have to choose and get something different for each of us. That’s why I like the talent tree.
And I really would have seen such system in Darktide.

brother, I’m a dad who works on average 9-10 hours a day. I don’t have the time to do that. Period. I’m going to be perpetually blueballed

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This new system is a trap - Stats Limit is capped by RNG of original weapon purchased.

Which means you still need to RNG your weapon to be able to max it out. So still huging store and refresh and use slot machine.

Typical Fatshark FFS, like I have Deja Vu from their EVERY SINGLE GAME:

1 STEP FOWARD, 2 STEPS BACK.

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I enjoy a good grind (=

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I don’t mind some grind, but I’m totally against any progress resets.

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Im here to purge heretics not look at numbers going up. The less time spent on morningstar the better.

If i wanted to grind i’d play warframe.

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Yep. That’s another point I forgot about. What does Fatshark expect people like you to do when you don’t have free time to grind this banal crap out.

It’s just crazy to me how years later after all the feedback Fatshark is still wanting RNG while also adding grind on top. It’s just disrespectful of time already spent.

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WoW did this for a while and it was just miserable. Want to switch weapons? Literally grind for hours doing low level garbage to bring the skill up to make it even baseline useable.

It was genuinely awful. It was awful back then, it’s going to be awful now. If the items are going to be grey and I have to grind for hours to bring them to damnation breakpoints, that means that if I don’t want to be a nuisance on my team I’m going to have to go to lower difficulties.

I’ll tell you right now, if I have to play below damnation I’m not coming back with this update.

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I feel that. I didn’t play WoW back then - I was too poor for it. So instead I played those Korean/Chinese WoW free to play mmo knock offs and it was okay because as a middle schooler I had so much free time that I could spend all day and all night grinding stuff out. I’d grind raids, drop rates, pvp, and so on. Then I stopped playing those games when I got addicted to League of Legends during High School. Then I stopped playing League when I got addicted to Warframe shortly after.

These days though I just don’t have the patience for it anymore. It feels like all those grind systems are just designed to waste my time and act as barriers.

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