Because:
…I’m not saying that. And I never have. And I’m wary of loading ammunition for people who want to argue for stacking grinds onto things that I’ve already ‘earned’.
I want the option to earn progression without effectively pre-allocating things by digging out the right RNG-provided baseline and bar specifications, then dragging the raw item through missions, which exposes me to the total waste of my time should it turn out to be abysmal even after upgrades.
I want a system that isn’t “grindy” but I don’t resent the requirement for progression, but done in a way that still manages to respect my time and allow me to play in the manner I choose with gear that I choose on maps that I choose and with whomsoever I choose. Furthermore, I want to know that the time I’ve already spent, and gear I’ve already burned time to acquire, is 100% still going to be there. At level. With my Blessings and Perks. Intact.
Still, though, I’m not demanding that every one I haven’t used simply appear by magic. Though I don’t want, and will never want, an explicit grind per item, as I’ve explained elsewhere.
For instance, if the system ‘unlocks’ traits without any cost, but still requires materials to make an adjustment - there’s a cost. The materials are earned into a global pool, by playing the game, and if I tinker a lot then it’ll cost a regular influx of materials to make my changes. I don’t think that’s wholly unreasonable, but it’s also not framed as a grind because it’s not specifically directed, it’s simply a cost that can be largely covered, at not-extreme values at least, through ordinary play.
One can absolutely want no grind, but still be prepared to accommodate some form of limitations on modification to gear. It’s all in the details, and no extreme that’s been laid out quite satisfies me.
(Sorry, I think I went on a bit here. Free Ice Cream to anyone that actually read all that blather.)
Curses! You spotted my dastardly plan! Now my only chance is that stupid Urban-Funk-Jazz-Fusion album collab with Swagger. Kark.