Poll: For Major content what would you like to see

I’m curious to see what everyone would like to see as new major content in Darktide.

I have set the poll so you can choose 2 options so it’s less restricive and players would want one or more as major content. I also tried to merge some toghether.
I also excluded balance since i personly find that that should not be major content but ongoing work on the game.

Also please keep it civil in the comments.

edit: i excluded havoc because i have read they are already working on some extra content for the mode.

  • New Class(es) and/or Talents
  • New Map(s)
  • New Faction(s)
  • New Enemy Type(s)
  • New Boss(es)
  • New Weapons and/or Curios for Existing Classes
0 voters
3 Likes

New branches for each archetypes

  • Commissar and Stormtrooper
  • Enforcer and Crusader
  • Biomancer and Astropath
  • Butcher and something themed on Slave Ogryn gang.

New enemies:

  • Plaguebearer: Ogryn level Elites (Dregs)
    → Sniveler: Ranged Elite variant
    → Bilepiper: Special
  • Dreg Mauler
  • Scab Plasma Gunner

For weapons I think we should get 20 marks per year (2023: 20 Marks; 2024 16 Marks but missing the Vet ones)

New faction(s) I don’t think should happen rn, better to complete the current ones and then make introduce new locals. Tzeentchian Nomads or Khornate Enforcer gangs would be my picks.

4 Likes

I believe this is not the same guys that create maps and that code the game… so this is not a choice between map or new content in my opinion.

This being said, I voted for new weapons… cause I love to discover a new weapon. However, let’s face it… actual balance is bad.

I know several argue that it is inexact. Ok, I just want them to test and take autopistol + tactical axe, then try same map same condition with let’s say a relic blade + bolter.
Same can be done on veteran with shovel (or PS) + PG…

There is a balance problem. Not a huge one tbh, but several weapons need slight nerf (please! never nerf too strong!!!) and several need a buff.

This being said, my first wish is a new archetype. This is really needed.
And I disagree about branches, it would be overcomplicated to balance everything and also it would not bring something really new.
I want a really different archetype, something that works differently than what we actually have.

3 Likes
  • Free level and modifier selection
  • New enemies/bosses that aren’t VT2 with a 40k skin
  • New maps that aren’t 8 minute corridors
  • A balance pass to make more classes/subclasses viable/fun
  • devs actually working on the game
  • A game mode that isn’t a broken barely thought out mess
  • Servers that don’t sht the bed with 8-10k players

¯_(ツ)_/¯

4 Likes

I agree balance is needed but as i said it should not come at the cost of Major contend. 2 years have passed and we already got sold balance as Major content a number of times which is ok and the best choice at that time however that time has passed.
Number tweaking should not take 8 months and be ‘sold’ as Major content.

Balance wise more sub-branches would make it indeed more complicated.

2 Likes

That is not really Major content. ( work load wise )

I agree Balance is needed but as i said earlier it should not come at the cost of Major content. They should be able to do both as do many other developers. (in my honest opinion).

Those are in the poll :slight_smile:

Nicely formated, good points and sugestions!

1 Like

I really don’t think it’s that complicated compared to a full new archetype tbh.

It’s just that when it’s introduced people have to accept/understand that all the branches aren’t necessarily built to be able to work with all the other branches.

And I think it would be able to reach more varied lore point than doing 1 new archetype.

Like Tech Adept and/or: Astropath (Psyker); Enforcer (Zealot); Stormtrooper (Veteran) and something developed in the lore for Ogryn (they really do not have much before Darktide)

As for rework being the main part of 1 of the 4 updates, I think that make sense, but shouldn’t be coming on its own (Like how Unlocked and Loaded came about with Rolling Steel iirc)

1 Like

I desperately want daemons of chaos to be a faction with nurglings pestigors heralds of nurgle and plaguebringers alongside a daemon engine boss

4 Likes

Agree on this… that’s why I voted for new weapons.

Totally.
And they should go by tiny adjustments. No need to nerf to the ground anything. Better to nerf little by little till they find a balance.

More talents, more interactions, more reasons to see something broken. Also, this requires, if you add 1 or 2 branches, to adjust everything to make them relevant and to insert them and link them to the already existing branches.
This is seriously overcomplicated.

3 Likes

I think having Daemons of Chaos as a ‘separate’ faction is going to be too difficult and would lead to them not being special enough.

Where instead implementing them inside the Dregs would mean letting them stay special.

If they’re their own factions they would need to make equivalent for the following:

  • Groaner/Poxwalker
  • Bruiser
  • Shooter/Stalker
  • Mauler
  • Rager
  • Gunner
  • Ogryn level elite (Crusher, Bulwark, Reaper)

When instead as part of the Dreg (in the same manner that Ogryn are thematically linked):

  • Nurgling → Introduced as secondary objectives (Size issues)
  • Plaguebearer → Crusher equivalent
  • Sniveler (herald) → Reaper equivalent (Use it’s sneezing ranged attack)
  • Bilepiper (Herald) → Special
  • Great Unclean One (Greater Daemon) → Too strong
  • Poxbringer (Herald) → Lord/Assassination target
  • Vile Savant → Specials or Ranged elites
  • Plague Toad → Special (Think L4D’s Smoker)
1 Like

3 Likes

Same here, Fatshark’s already fumbling the bag with three Branches. I mean, look at what they did to the Ogryn Skill Tree!

1 Like


The right one please.

2 Likes

The only way i see this work is if they made Blitz, Aura, Ability and Keystone interchangeble. (instead of stunstorm grenade you can use trowing knifes to give an example)

Now that i’m thinking about it, it would solve alot of complaints about the talent tree. However i still believe this would cost alot of dev time but if they combine it with new Blitz, Aura, Ability and Keystone it would be Major content.

1 Like

Maybe we should just go back to Subclasses… this whole Skill Tree debacle gives me a headache!

2 Likes

Feels like a few of those options could be rolled into 1 option. New enemies.

Can dress them up however you want but the attack patterns and behaviour is what will characterise them.

New maps is top of my list but new enemies would help spice up the other maps

2 Likes

Would be awsome !

1 Like

got me rashuns,
got me pickaxe,
got me tah-lends

what more do i need sah?

wanna wring more ´eretic necks is all, gimme something new to smash :muscle:

3 Likes

You are right, i tried my best to make the poll in such a way that it would feel fair.

1 Like