I responded to flawless where he had a similar take, and my response is that would similarly limit people’s ability to freely experiment with builds, which is one of the primary concerns / painpoints of the current system. If you keep/add locks, then you add unnecessary steps for a person to ‘figure out’ the game and how they would like to play it, and creates player agency roadblocks.
Like, what if you were locked into character talents in darktide, and you had to make a new character just to play with different talents? Or, imagine if God of War had locks on the rune system. You choose one, then you’re stuck with it for an entire playthrough. That doesn’t sound like a good system.
People don’t need locks to separate an item from themselves, and there’s no purpose to having it feel separate from an extension of talents. That’s the whole game: making builds based on talent and weapon combos. The better way to help differentiate the weapons would be to rework blessings to actually do unique things and not just adjust stats.
Because we’ve reached the point where people defend companies bad decisions as though they were religious institutions. So inevitably it comes to this.
I don’t see how. To me locks only create an increased chance of trash to discard when I don’t get what I want, which is 99% of the time.
They’re as much of an item as without locks, but with more potential f up.
Again I have no motivation to do the collection due to locks. I’d be happy to work on my 380 collections, as is I’ve not really touched the game in weeks.
The only progression it pads in good way is progression of me staying away from the game.
Once I get a good item anything not as good I trash making any progress come almost to standstill.
People here keep talking about weapon progression, but there are countless examples of people who’ve tried to progress a weapon and turned it into a potato. There is no meaningful progression as you cannot actually make progress other than hope like f*ck that your upgrade doesn’t kill your progress with the weapon and make you start again. That’s not progress, its grind-gated RNG.
IF the RNG was removed then it’d become really clear that the actual game is quite sparse. The “Live Service” model isn’t actually any good and the in-game moment-by-moment frustrations would now come to the fore. Keeping the locks in until they’ve actually got something worth showing (possibly Christmas) is a classic case of misdirection. Look at this really awfully sh!t thing, so you don’t notice that bunch of quite sh!t things.
The crafting system is actually quite a dated FTP MMO mechanic of grinding dungeons to get the materials to have a chance to upgrade. Not upgrading didn’t usually kill your weapon though, you just lost the mats - still frustrating but not actually making things actively worse by risking your weapon. I think Archeage and maybe Black Desert had this kind of mechanic in.
there’s a reason this kind of mechanic has died out - it seriously p*sses off your players.
This system could work similar to how most looters work,like in diablo/borderlands/maryr. Instead of just dropping weapons/gear, it’s parts of weapons/gear when you kill some mobs, and rarer ones for higher difficulties and special enemies.
Of course I dont expect anything cool like this anymore though.
To the Crafting Supporters. Still have yet to see what YOU have to lose if FatShark gives the majority what they want.
Let’s get this out of the way. If you’re worried about other players and that “game would be too easy and completed to fast”. You should just maintain that level of “concern” for yourself.
“…and it’s okay if someone else being such, but you are out of line!” There, I finished it for you. When it comes to pointless bickering it is always irrelevant on both ends. As far as I’m concerned, I’d like to see a different crafting system from VT and I think the locks have a purpose now. I hope when the devs finally implement a working model, the lock hashtags will become a silly overreacting afterthought.
I wish they would just do a new survey in the launcher, I was pretty optimistic that crafting would solve a majority of my issues. The gameplay itself is still enjoyable after 400h but that there is no way to get a “perfect” weapon besides spinning the slot machine is frustrating. If they don’t want to remove the locks it would be fine for me, if they added red items that don’t get locks applied to them after you re-roll perks/blessings that you can buy at sire melk or as emperors gift.
Theoretically, yes.
But even if the selectable options are as balanced as can be (which they really are in this case), some people will claim that it is not, because having a poll about it in the first place, implies to some people, that something is wrong with it.
But it doesn’t even do that.
If you upgrade a weapon, it will with around a 99% chance not reach it’s “max abilities”.
The crafting system incentivizes you to upgrade hundreds of weapons and yeet them all in the trash, because almost every single time that you upgrade an item, it turns to garbage and NOT anywhere near its max abilities.
Your comment has the “Buying lottery tickets is a good invesmtent. Because i won in the lottery” vibe.
Even if you got lucky, you should be aware of how the system works and that everything you got out of the system was due to luck (or throwing an insane number of attempts at it).
I have very good equipment on all of the 4 classes, but i still despise the system for what it is.
The only difference between vt2’s system and this one is the uber extra rng and lock bs. If you don’t like vt2’s then I don’t see how you can like darktide’s.
And I did read your post. I mean, even in your reply you said you prefer locks. I get that. I’m saying you don’t need them for any particular reason. You still haven’t given a good one that positively affects the gameplay. You can say that it’s just your preference, but 95% of everybody else also prefers not to have locks.