The weapon plainly became less versatile, its a massive nerf in my eyes.
“easier to use at high ranges” - only for unexperienced shooters, and now they’ll be bad a ton more at close-med ranges, than being better at high ranges.
The weapon itself didn’t needed the insta-zoom that bad, because all specials are effectively countered with bodyshots, elites - they tend to hang around close, you shoot at +30m ranges against an elite very, very rarely. And against static long range elites, with good aim you can hit just as good w/o the zoom. So i mean this buff isn’t a real one.
It just, before the weapon was a tool, a solid tool built with very high potential to master it. When i ran levels with this weapon i felt excited to master aiming, any range, any difficulty of target, and when i got really good, it felt awesome - to be the master of close, med, and long ranges at once.
Now i feel the potential is halved, and the weapon is more samey with handgun and keri longbow.
Note that with Keri’s longbow, in charged mode, if you release an arrow early (not holding too long), and move at the same time - you’ve got a very solid accuracy and running speed at once. Try that in the keep - run at the dummy from the gates, and do charged shots in the head.
Kruber’s bow now is noticeably more inaccurate on the run than this, which i can live with, unlike new zoom.