I’ve been discussing this with a number of folks who love this game as much as me. To start, credit where it’s due: You’ve fixed a ton of the crashing issues (for most people). The story is neat, music is amazing, love the graphics, etc.
With that said, you’re losing players fast because people tend to focus on the negative. Below are some ideas on how to keep this game going and get your player base up. Some of these will seem painfully obvious or at a “40,000 foot level” but that’s where you guys come in to hash out the details.
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Prioritize game optimization. Again, y’all have done well here, but there are still folks who have problems with lag stutter or crashing. Perhaps this means getting more hosting servers? I’m assuming you’re using a service like AWS or Azure for this?
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Add new maps. Particularly repair or investigation since there’s only 1 of each right now. This would be a HUGE benefit as the current maps have been played out.
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Ease off on the cosmetics until you do 1 and 2. Seriously. I know this is an “easy” source of revenue, but you’re making the majority of players upset. To me this is like selling shiny new rims for your Tesla, but the motor stalls and sometimes the windows won’t go down or the turn signals stop working.
EDIT: The reason I said ease off (not stop) on cosmetics is your latest “release” of a reskinned beta helmet in exchange for data mining has angered a lot of people in the community. If you want to make quality items for revenue, that’s fine. I’m sure you can do this in conjunction with the other ideas listed here.
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Introduce Red Weapons. Currently all weapons have a cap of 380 points for the modifiers, with each modifier being capped at 80%. Reds should have a cap of 500 (so all can go up to 100% if possible), and should have level 5 tier blessings (yes this would be new). Perhaps a new type of blessing altogether that’s exclusive to red weapons? Also (and I know other players will “boo” me but I don’t care), Reds SHOULD NOT BE GOD ROLLED ON ACQUIRING THEM. I know y’all want us to grind, so just make it where a red’s minimum is 400 modifier points and the max could be 500.
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Allow players to level past 30. This would not affect weapons or abilities in any way, but would be a “bragging right” and each time one levels they could get some reward like a haul of plasteel/diamantine or a guaranteed gold weapon with a rating of 480 or higher. This would discern between the players who are truly skilled vs the scrubs. This level would go across all characters. When someone starts a new character, it would show the char level, then the account level. If we see a player with a level 9 char in a Heresy game, but their account level is 200, we know they’re not brand new to the game. You could even make it where this would not unlock until ALL available character types are maxed at 30.
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Bring back features that you removed which were in Vermintide 2. A real simple example here would be allowing bots to pick up books, med kits, etc. Also, make the bots diverse. Why always a sharpshooter bot who’s so stupid he/she was huffing paint fumes prior to the mission?
I welcome others on the board to add their ideas. I love this game and I want it to succeed.