My primary goal here is to see the team’s play better together and see the game reach maximum success. I am over 100 missions in 146 hrs on steam I love the game but have a few suggestions I think will elevate it greatly.
- Random crashes happen for me every match or every other match, in this game only. I have several hundreds of steam games many new and graphically intense this is not a CPU, GPU issue on my end it is a your game thing. Fix your game delay the full launch and keep it in beta till it is ready.
I did every thing on the list from fresh install of the game down to windows c + + reinstall. The game will crash after a grenade is tossed or a ripper gun reload animation and at times when I am just running down the hall. I am well within the graphic settings of this game :
Nvidia GeForce RTX 2080Ti
Processor Intel(R) Core™ i9-9900K CPU @ 3.60GHz 3.60 GHz
Installed RAM 32.0 GB
System type 64-bit operating system, x64-based processor
I play on a Super ultra wide monitor 5120 x 1440
several Tera of disk space on an SSD…
I even lowered the settings even though I am optimal in the Nvidia control panel under a profile made to favor performance I am lowering the graphical fidelity lighting etc. below what my rig says it can can perform at and I am still getting crashes locked at 60fps…
This is a bad experience for anyone. No one wants to have bought 5k worth of computer and 2k worth of monitor only to play it at 1080p because you have to “make it work”…no that’s why I paid for the deluxe edition. You make it work please with all due respect that is why we support you.
This is the single biggest issue.
Please delay the launch till these issues are completely fixed. You can release the full gameplay for sure, just keep it officially in beta phase until you fix the issues or the good will people like me are throwing your way despite ourselves will not last long.
I also suggest for all the dozens of matches I could not re-connect to you consider this and offer either some materials for the upgrade shop or some cosmetics to the beta players that have been stumping for you between pulling out the last bit of the hair in the front of their recessed hairline.
- Make ammo pick ups split evenly between team members that need ammo when any player picks it up.
I know you have voice lines in for players hording ammo etc. I don’t care. When you have 4 or 5 players becoming adversarial over ammo that is not conducive to a strong “team based” game. The ammo system is by design toxic. No one can guarantee a quick play player is going to listen to them or help the team so having a level 9 join your group of 25’s on malice and horde ammo only to die 3 seconds later and disconnect is not instilling the importance of “team mechanic’s” in anyone’s head it is just toxic.
Have the VO team come in make new voice lines. Have the characters complain about sharing the ammo with a psycher or a person that is smashing things half as good as them make it funny. Add animations that show the player tossing the ammo clips to each other and catching them. Do the atmospheric thing that we all love that has us playing through 100 plus crashes in a week because the game is so addictive and we will play it even more.
3.Please add more VO in the game as you grow it as the wealth of banter helps a lot to make the game less boring after hundreds of matches. When you feel like you have a deeper story going on in the background that will grow over time it feels like you are getting more out of the experience. More lore more back and forth is great this game is all about atmosphere and the VO is king right behind the graphical fidelity and lighting in creating that experience.
- Take sound to the next level. Add in a soundtrack feature that re imagines the soundtrack so levels will not get stale. Consider different themes for different events even.
Mick Gordon did a twit longer…he got screwed and was not the bad guy…umm he needs a job…the sound track is…fun…but the OG Doom Soundtrack is Iconic…go make some grim dark fans happy and throw him a bone on a future DLC…or add the ability to have different track packs made by multiple artists like say Serj Tankian or Trent Reznor…similar to the soundtracks in Dota 2…I would easily pay for some top shelf reimagining of the grim dark by top level artists.
5 Assassin’s can join any “army/faction” in tabletop…just saying JK…
No seriously my number 5 is please move more toward a Diablo style game compared to a Left for Dead alike…
This game feels more like Diablo to me it has progression I want to sink into and crafting. Go with those idea’s more then the punishing group killer mobs everyone has a billionteen suggestions to nerf. We want loot drops every time a boss is killed in hard difficulties…One of them swallows players whole…why wouldn’t he have swallowed other people and have undigested loot in his insides?
There is a clear difference between killing a hard mob and picking up an amazing drop off the floor and seeing it in a splash screen. When your adrenaline is topped off and you rezed your whole team in a fight you barely won and the boss collapses and you see a gold shaft of light it is that moment a man and women share when babies are born that I will not get into here on the forums…you know what I am saying…this is what we need.
Loot drops from super tuned up bosses…Raids with higher player counts…and omega bosses with deeper mechanics at play. More tuning and refining of the skill trees and add full gear for every body slot head, chest, legs ,accessory with stats and item progression on each.
Playing in a mission would be far less tedious if you knew you could get a drop in each and every one not just after the match that may or may not crash on you.
Earning currency drops and farming levels to get loot up on 4 characters is tedious. Loot drops are the way to go, they make you have a sense of discovery and wonder.
Balancing will be key as if there is a particular mission that could be farmed better people would just abuse that and the balance would be off so I would suggest a random system where gear would not be “on” a specific boss but rather have a random chance to spawn from any boss monster 10% of the time and “rare named loot 5%” with this there need to be enhanced skill trees and mechanics so that the boss fights can have depth.
Higher tier gear will only be in the higher levels lower tier difficulty spawns level appropriate greens and blues so everyone can get something for them and the game would feel far richer overall with less of a curve to gearing up.