Please make voidstrike more viable for Havoc!

As a VS psyker, the staff seems only applicable with 1 or 2 builds in damnation auric. In normal mode malice to heresy, yes it’s a demon with the cleave… but where it counts in higher diffs in auric, several pyro/electric/blast/gun builds can be used with versatility and VS can only have one or two builds or you’re left with drop off like a syphilitic willy.
I want to experiment with builds but if one talent is out of place the whole build is completely ineffective with a good team. It’s either alright with meta, or useless. No grey area.

My old psyker build was a BB/shield/warp syphon/VS and it rocked! Now the slowness of BB with the slowness of void charge together with such low damage sucks to the point you might as well walk behind zealots and let them just one shot knife everything instead of waiting for charge bars to go up, cos every time you target something, another class will have killed it while you’re charging the 2nd or 8th shot you need to kill and get that warp charge.

Suggestions:
For December 3rd, +add damage against maniacs, gunners and Monsters.
Allow it to pass through fences instead of exploding on a pixel corner of some obstacle that everything else can shoot through like it’s not there- this issue was “acknowledged” in 2022 and STILL has not been resolved.
Fully charging should stagger 100%- not pass through ragers or even tier 1 dregs and leave them swinging in your face, blind because of the big boom with no damage.
Make sustained fire blessing work on 2nd attack maybe?

Let it take a place along side the other staffs in auric damnation instead of being a back burner for everything above heresy.
Please sort this with the havoc launch or I worry it’s gonna be even more of a dead weapon outside of 1 meta. That will suck. You guys upped the other staffs over the years and now they all have several versatile builds optional, and yet you left void… in the void! xD Come on fatshark… let it out of the void.

Voidstrike is one of the most busted things in the game IMO. I don’t see why it needs a buff at all. I agree it’s not versatile (you’re basically shoehorned into a crit/finesse build if you want it to be good) but just buffing it isn’t the answer to that. If anything they should make some more blessings or talents that could potentially make it good outside of that build. If you just buff the staff itself then it’ll just make the crit/finesse build (which already takes a dump on auric maelstroms) way more busted.

A sensible idea based on your post imo would be to add a blessing that makes it explode when hitting stuff at close range. Now it does stagger those ragers and you have a CC option, but you need to give up a crit or charge speed blessing for it, so it’s not a power increase for the already very powerful crit build.

10 Likes

Maybe not buffed then, but yes needs improving-
for example, a fully charged blast at close range popping one head but doing nothing to a tier 1 dreg so close it’s occupying the same slot, so it attacks while the screen is still white from the blast, or just knocking over a tier 1 enemy slightly, forcing 2-3 more shots to the same low tier enemy, is awful. Especially when all the other staffs would have it dead before you’ve even got that 2nd charge.

I wanna be able to experiment with it as we can with all the other staves.
At long range it can at least take a sniper which is useful, but unreliable because of the aforementioned 2022 issue of exploding on pixel contact with everything- when gunners can shoot through walls and obstacles half the time.
At close range it should be brutal. But as stated, right now even if you apply TB as blessing, you wind up with enemies just walking through the blast like it’s nothing. Big boom, no effect. And ragers especially so- sometimes you can get the stagger but most of the time they just swing on through. With +25% carapace armour on, it can stagger/kill the clad maniacs nicely enough with direct 2x headshots, but goes weak as hell on the unarmoured, even with 25% unarmoured on.
It’s issues put it in most folks’ C tier. Whereas the other staves are amazing and can be played about with for specifics or good all rounders.
I am only speaking of auric matches of course, when I play with noob friends or lower lvl players on lower diffs, it is incredible! As are the other staves.
I just want voidstrike to be on par with them come Havoc mode.
Better blessings might be the way to go.

First of all they should rework staves and psyker loop to be more interesting.

2 Likes

I simply don’t agree that Voidstrike has a lower versatility of builds compared to the other staves. You can build it with many blessing combos, each potentially fitting into a various different talent build. You can also viably take any of the Blitz, any of the Combat Abilities, and any of the Key Stones. It also has possibly the highest potential dipping into either/both sides of the recently adding wings.

Two quick possibilities (both with room for refinement):

Take Blazing Spirit + Surge and build around Soulblaze with something like this.

Take Nexus + Surge and build around endless 100% peril immunity spamming crits with something like this.

Of all the staves it is most aim skill dependent, in that it requires reliably hitting heads to really shine. Some builds can compensate for this and work well enough with poor aim, but with good aim the options really open up.

Voidstike has, imo, the highest viable build versatility of the staves. So if you’re feeling cornered into a single ‘viable’ build, I humbly suggest that is on you.

Mmmmm Lethal Proximity Voidstrike staff… (mmm as it tasty)

Hmm. It’s absolutely possible I’m not seeing the target point properly… my eyesight sucks balls, so I test things over and over in the psykanum. And I listen for the click, click, boom on hits. I found when looking for new experimental builds, several videos and posts with some of the same concerns for the staff from people without my issues, so I presumed it wasn’t just me who felt this way… so I posted here. WTF right?
but this is the net- could be just lotta people who’s aim isn’t quite on point lol or without good builds.
Murderer is right about buffing not being the issue. I just think VS could be so much more… maybe I want it to be…
Right now it does compliment lightning staff in use- one holds / one blasts, but I still say it should be better against monsters- when you consider the drain you can do with electric and soulblaze. Not sluggies, but chaos spawns- even getting a crit in their mouth does sod all really, so when in those clutch moments it feels like doom compared to lightning or blast. If you have a VS build that is viable here, do share and I’ll concede that too. :slight_smile:

Aiming the VS to reliably hit heads is fairly hard, being a projectile rather than a hit scan. It is often about shooting where things heads will probably be or appear. That really rewards map layout and spawn location knowledge, and good eyesight to read their movement animations. I personally think the relative boringness of the playstyle, and the practice required to get really good at it, is why you don’t see many high level Psykers particularly invested into the VS.

Unfortunately the main downside of VS is that it does just kinda suck against monstrosities, which forces you to cover that weakness with another part of your kit. You could over compensate by taking some kind of Wall EP BR spam, but another staff would probably fit better for that. But even just Kinetic Resonance in a proper build is great for a one point dip that adds something fairly useful to do vs monstrosities, especially if you keep a blue stim in your pocket for the occasion. Or you could throw unyielding on a high single target damage melee weapon (ds4, deimos, knife) and get good at the melee dance (this probably works best with a Scrier’s Gaze build).

3 Likes

So after today, I completely regret my suggestions for the dmg lol…
Since launch, I have never built crit stack focused build. Seriously. I’ve always seen crits in match as “lucky” to me, but never to be relied upon. So I’ve been building, choosing combos for certain situations, CC, panic moments etc etc.
After my old build felt obsolete in the face of high diffs with a good team, I came to the wrong conclusions about the stave here.
I think the last few months of matches PLAGUED with the suck/leavers- hounded by a DH they pulled and sodded off from; or a train they pulled cos they think keeping pace means “leave the specials to everyone else and shout insults when ye run out of ammo on tier 1s”… ahem… has made me apathetic in ways. I tried to tweak my build to suit too many vague circumstances based on bad experiences for the last 6 months.
And so I tried your crit builds there… ^“£&*$£” ME! While I was really excited with the insane power at first- a lil’ maniacal, damn that’s WAY OP! I danced through several matches, feeling bad for the other players (in one game as they were good, the other ones who were clearly expecting carry got one and I couldn’t give a toss there!) I’ll save that build for playing private for fun. But I know I personally would wind up lazy AF if I make that my main psyker lol. So I’m still after a build viable now and toward Havoc, that will play a part rather make a pest to team mates but that can get me out of the sh!t in case of ditcher grief.
I was aiming for something to kill ants, fella… and you threw me a nuke xD Cheers, you proved your point well. I retract.
Now I know why most of the lightning psykers with low end frames in my games have seemed so good stupidly good lol.

2 Likes

it is actually quite easy due to sheer hitbox size of said projectile. you can aim slightly over horde head level to both delete them AND the specials at the same time, racking up warp siphon or disrupt destinity stacks