I feel like the VoidStrike and Trauma staff are great against hordes but are terrible against shooters, elites and specials. With the Voidstrike sometimes requiring multiple quarter 2ndary shots or a really long 2ndary charge (80-100% full) just to kill a single dreg shooter, worse on the scabs. Specials and Elites like Flamers, Shotgunners and Heavy Gunners are completely unkillable for me even at full charge requiring multiple shots and with a horde around that really is hard, forcing me to melee while getting rained on by multiple gunners and shotgunners, or flamers even. Donāt even talk to me about enemy Ogryns (:
The Surge staff and the Purgatus Staff are amazing, to the point where they really really overshadow the other staffs, even with my animation cancelling on the Voidstrike it still does not compare, I just hate the way both staffs limit my effective range, with the exception of the Surgeās primary shots
Suggestions for the Voidstrike:
A Higher Crit Chance - Really helps with Surge IV blessing but helps damage overall paired with Warp Nexus
Remove the intermittent pause in-between 2ndary shots - Will really help with DPS output, make it exactly how the Purgatus works which charges immediately after the shot is fired
Secondary Action/Shots need a buff
Minimum Charge Damage - Voidstrike needs higher minimum damage on 2ndary shots, it will really help spamming shots because as of now the primary shot is almost 2.2x better damage wise, but does not have AOE, the 2ndary shot however does not penetrate elites and maniacs on either minimum charge or its survival, making its AOE and penetration advantage null, it wonāt affect overall max damage but having a higher minimum will definitely help, I was testing the charge against the heavy gunner, 210dmg primary vs 75dmg 2ndary, 2.8x better. The damage drop off is just too much since the AOE is tiny and what its advantage is over the primary shot is its penetration, which as we know, does not against Flak, Carapace, Maniac, etc unless they die from the shot or you charge at least halfway, and when you do, the primary shot still deals more damage (especially against Maniacs, test it on the flamer and trapper yourself)
Weakspot Damage - A higher weakspot multiplier against elites and specials will definitely help, I definitely aim for their heads but even then I barely do damage, requiring a full charge which doesnāt even kill them. With the low minimum charge damage, any follow up shots will barely do anything, requiring another super long charge time.
Anyone else think this or is it just me
I mean, I still can do Hi-Int Shocktroop gauntlets but Iām limited to just staggering/BB the Specials/Elites while my team does all the heavy lifting for me , TY for carry btw, youāll probably see me around with my boomstick
I just want a higher impact on the team as a Psyker with a Voidstrike Staff, just like a Bolter Vet, ThunderHammer Zealot, ChainGunning Ogryn ya know? I get that we need to balance unlimited resources but our DPS is already controlled by Quelling and our Volatility