Please fix all "Marks an enemy" keystones to function off squad kills

The fact that this even needs to be a suggestion is petty sad at how bad of an oversight this is. Defy Fate is such an obnoxious keystone to keep stacked due to the fact that it’s difficult to see the marked enemy, and if the random horde mook gets gunned down by anyone else, you lose that chance at getting stacks.

Arbitrator also suffers from this with the stacking 30% damage taken/dealt to monstrosities over the course of the mission if they don’t get the killing blow.

All of these talents should be party wide. No one can see your mark, therefore they can’t leave something alive to keep your build rolling. Likewise, why would anyone leave alive a marked sniper or gunner if they could see it? That’s a much bigger threat to the squad, and if you’re unlucky in where the mark spawns, there’s a good chance you will never even be able to engage that enemy.

If every game you were max stacks 95% of the time because your team was killing your marked targets and you were getting credit, would it make it more fun? Permanent unconditional massive buffs like disrupt destiny would not be interesting anymore.

thats not really an issue, the games where ive ran execution order ive pretty much always gotten max stacks within the first 5 minutes of playing, auric spawns enough stuff youll get max stacks in no time

Then it needs to have some other more consistent and controllable means of activating beyond getting a killing blow on a random target that can easily be killed by anyone on the team and ruining your streak.

I don’t really see a problem, there are plenty enemies to kill, also disrupt destiny has a talent that gets you 2 stacks on weak spot kill.

Id like it if they used the same logic for recharging throwing shivs on hivescum and apply that to all the marked target keystones. So as long as you damage the target the second before it dies it still counts. Pickpocket should work like this

randoms vs premades basically.

the former I don’t even want a guy going full stacked all the time and have the prime buffet spot to keep gobbling up.

it’s dog eat dog and everyone’s out for himself to get the chunks.

like said time and again, i don’t hit play to watch a stranger clear rooms.

premades, communicate a plan and seperate enemies to kill in order to keep stacks, simple.

“Always only play with the same 3 people and never ever play anything but premades. This solves the problem.”

At that point I may as well just play Halo on LAN.

didnt say it was a satisfying solution, I said it was a solution :smile:

but coop or not, random people work against you rather than with you.

the moment you act accordingly, the more cake you can snatch from nurgles platter