Right now on the scoreboard after a mission all the highest scores are marked by a green circle, though that doesn’t make sense for damage taken, since you want to have this value as low as possible, by avoiding damage. Please change it so that for damage taken the lowest value is marked by the circle, so that all the best values are marked, not only the highest.
I know that this isn’t a really important change, but I guess it would be easy enough to implement
It’s a garbage value in V2 anyways on account of the fact Bond + Temp Health generation = someone can/will have the highest damage by far despite having never used a single healing item and losing very little health.
They need to add a “healing received” stat to indicate how many draughts/bandages a player consumed.