I read many, many tool tips. I cannot recall the last time I came across one that said that.
That doesn’t mean it didn’t appear, or that I didn’t read it. That simply means the game didn’t make enough of an impression on me to teach me that feature. Additionally, I probably had nothing I wouldn’t want to get rid of at the time really. (Except for my cosmetics, but I didn’t even know I could get rid of them.)
They implement a feature that prevents these kinds of negative outcomes, but they make little to no effort to let the players know about it.
You can’t just have something lying inside of your game, obscure as can be, and when something unsatisfactory happens, you just go “haha, you can’t blame us, because you can prevent that!” Well, what effort did they make to inform the players they could even do that? Well… It’s one of hundreds of tooltips, which you don’t even read all the time.
Think about the outcomes for everyone though, not just yourself. If you want to salvage every cosmetic you get (Which is only clutter because they include them in the midst of your gear) except for the one you will wear at all times, that’s the exception, not the norm. Many people enjoy collecting cosmetics not just because it looks good in your inventory, but also because people’s tastes can change. Additionally, along the road when you earn more cosmetics, you might realize a certain combination which you enjoy.
Think about the outcome here. If they were to implement a check system:
- Someone takes less than a second to confirm they wish to salvage an incredibly rare item for a minute amount of dust they can easily earn through other means, pretty much they just need to get any level chest and open it and they will likely get that amount of dust or more.
If it continues how it is now:
- Someone accidentally (Without even having much fault that can even be directed their way, given how there is no instruction on how to favorite items, that you even can, or that for some odd reason cosmetics are treated the same as gear) salvages a gear item, whether they want it or not (Though of course the problem is much greater if they want it) which takes many, many hours to obtain given how rare they are.
You can make arguments for either side. But think about the entire playerbase, as a whole, not just what is most convenient for you. I personally recognize when a game acknowledges its playerbase, or just understands how to properly implement certain aspects of the game (If cosmetics are incredibly rare, they should be either impossible to get rid of, or have some different classifications so they are not as easy to get rid of as incredibly common gear.)