I agree, but…
then comes someone who turns all of that to 11 and makes a business out of it:
Me when there is an unusually large amount of spit in my drink (my waitress is 6’1" and smells like cigarettes)

Ask for her phone number. The worst she can do is slap your face or kick your man/woman gonads!
60% of the time, it works everytime!

Brilliant! ![]()
My my, don’t threaten me with a good time ![]()
My my, don’t threaten me with a good time
Hey, if she hits you, that counts as touching you! ![]()
For my own safety; yes, I’m joking!

QoL changes are always welcome,
They let modders doing that. With so many excellent mods that gives so much QOL improvements, it is clear that it is not their priority and that they consider that mods can do that.
A simple example. You are limited to 5 loadouts? I have a limit of 20. It takes them 2 minutes to make this change. It has been asked numerous time… and they don’t.
It means QOL is not their priority as long as mods cover these flaws.
Game is too hard
There are not enough ammo
Psykers should be more tanky
Matchmaking should not match seasoned players with others
Actually it was more “game is too easy”
That’s how we’ve got Auric board.
No sorry, here I cannot support this. Balance is the only thing that they look at it. And that’s great to see discussions around this.
That’s how we have seen so many changes on patch 13 that made 80% of weapons good (instead of 20% before)
Auric Board is more a band-aid to, “the mission selection system sucks”. And every time a new map comes out you get forced to see why it sucks again.
I agree. I’m almost done with Assassination, Strike, Raid and Espionage (Best case 15 till 250, worst 5)
But Disruption, Repair and Investigation are barely above 175. It pisses me off.

it works just fine… it’s flavor on an idiom.
I was just joking, it conveyed your message perfectly.
The devs decided to push games as a service, release it early, and set up false expectations. Without the hope of advancing the state of this game after release guided by good feedback, the game’s stats would probably be worse than VT2.
The people in this forum want this company to break into the mainstream and take the L4D crown that has been collecting dust for more than a decade. This game is closer than deeprock. Deeprock’s world is relatively generic and amusing, lacks real depth, but the gameplay is polished. This games world and characters are fantastic, the melee is second to none, but everything else is lacking, especially polish. Persistent bugs aside, look at the player models.
I think most of the people here would agree that Fatshark is closer than they realize yet will still fail. They are here to try and guide them. The saddest thing that can happen is going to a forum or XTwitter for a game like this and finding it blank.
With more polish, environment and cosmetic variety, it would be a lot closer. If this was the first game from Fatshark, the incongruent nature of the amazing parts with the poorly designed components would be shocking, but considering the other tide games…
The devs decided to push games as a service, release it early, and set up false expectations
Worse, they went on vacation right after.
BTW… Why did we do away with the pillory?
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