At the moment, because of the massive ammo economy changes, plasma needs changes again since it lacks both ammo and competing damage.
The gun was incredibly ammo heavy before, but now it’s in entering unusable territory because of how dependent you become on ammo crates and taking all other ammo drops from everyone else.
If you happen to also be playing with other ammo-heavy classes/builds, your entire team will be struggling on ammo supplies. Being rewarded with 1/3 of a charged shot is pitiful for each kill especially when kills can sometimes take 2+ shots to down a special especially mutants that can easily need 5 shots.
On top of this issue, despite being the armour and special killer you can still easily get out-damaged by various lasgun crit builds (especially with onslaught massively favouring high RoF guns) on top of lasgun crit builds just not needing ammo as severely as plasma (which is nice if you’re the one plasma on the team).
I think plasma needs a major damage increase if the ammo economy changes are to stay, or plasma needs its ammo economy buffed with either more reserve or changing the ammo cost of an uncharged shot to one and making the charged shot something larger and then adjusting the ammo mag sizes to compensate.
One of the largest losses in the new talent system for plasma is the loss of ogryn highlighting. The plasma gun is one of the best ogryn killers, and the loss of highlighting makes volley fire much more unsustainable. Chained ogryn kills should be the plasma’s biggest boon compared to other options, but this option no longer exists, so a welcomed addition would be a new node under execution stance with a lockout with counter fire that allows highlighting ogryns.
As it stands, plasma is lacking in both damage and ammo because of the talent changes since the talent changes severely favour the various lasguns in the game which is a shame since the plasma gun is one of the unique vet guns and in my opinion, one of the most unique guns in the game.
pls buff plasma