Its welcoming action that FatShark buffed the Plasma after 5 months of constant community feedback, yet the community feedback is not even close to what have been chosen to be buffed.
Here are the Issues with Plasma Gun that has been not introduced in the buff.
- Passive Venting is way to slow
Passive venting from 100% to 0 takes 25 Seconds, not reliable due to its speed, and whats worse , just the first 10% takes 5 seconds.
Holstering/ or keeping weapon on hand does not affect the speed of venting.
the new active venting mechanism is completely better than passive venting.
- Blessings are not Adjusted to Weapon
Shattering Impact
It reduces armor by +3, yet its the same for the bolter, in which bolter do have 15 rounds per magazine, and Plasma can shot 8 normal shots/3 heavy shots as reaching Max Heat, blessing should allow for more Brittleness per direct hit.
Blaze Away
As in Shredder Autogun, you do reach max stack at nearly 50% of the magazine.
yet in plasma the gun is not meant to be shot in full auto, and you do reach full stack after firing your 5th round, which keeps you with either a single heavy shot or 3 normal shots more, while also impossible to reach high stacks with heavy shots, due to how you only gain 1 stack per heavy shot, yet doing anything as of sprinting, stop shooting for 1 second ,or anything instantly removes the stacks.
- Skill Tree are not Adjusted to Weapon
Scavenger
Every weapon with limited ammo tends to give at least 1 round from Scavenger perk, both Revolver and Bolter do give 1 extra round per elite kill. Plasma tend to get 2 rounds per kill, but actually uses 3 rounds per normal shot.
Sustained Fire
Sustain fire is a really good feat, but unfortunately it just reloads the plasma gun, it should reset the heat to 0%, as the gun is barely needs reloading due to its high magazine capacity.
- FatShark Obsession with Self-Damage & Venting
There is no reason to get self damage while venting, as venting is a core of the plasma gun, not an extra you can do or to push the weapon performance to an exceptional level, venting does self damage at 38% is quite low, venting already makes you vulnerable in speed, and open to attacks , while the animation also takes time to activate and deactivate, also a side note , if Toughness is depleted, it reduces your health.
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Damage Compared to Ammo
T4-T5 runs, tend to deplete Plasma ammo alot, a full ammo modifier standing at 80% , allows for 30 Heavy shots or 118 normal shots, every run am low on ammo the whole run, sometimes goes full melee vs armored targets to save ammo, as am not the only one in the team requires ammo.
The list goes on and on, but here are the most important ones I noticed.