but range scum dont have extra talent for melee
the changes make you save 1-2 points so now you do. Enjoy
you know how melee talent is centralized in scum, like 80% of melee buff are on keystone and rampage
if you only use 2 talents on melee you got something similar to executioner vet but weaker and squishier but have “infinity“ ammo
You know that you don’t need either of them for your melee to oneshot a h40 elite?
and you have to do that every 14 ammo spend in havoc 40, like do it once every 30 second, which just great
You’re complaining about having 14 free ammo that nobody else has, which you can keep restoring, unlimited
but you need to taking risk to kill elite with your only 12% dmg buffed melee in every 30 second, and not include the horde you got to clean with this melee too. taking this ammo from stash it way easier
Yes, you have to take a risk in H40 to win. Horrid idea, isn’t it? Let’s bring back infinite ammo.
why don’t we give it a 15s cd so people won’t spam it
and for H40 you can go melee scum for much higher dmg, better defense, and much easier to play with.
so what’s the meaning using range
also do you know how many dmg you should delt in H40 to not being a burden, please do this amount of dmg while do melee kill one for every 14 ammo you spent
Stopped reading at the word “havoc”
And here I say… thank you Fatshark for adding game mode without balancing at all the game.
I guess the worst part is that most players have already gotten used to it, and now three months later it’s like, “okay, now it will work the other way.”
I’d rather see it moved to Vulture’s keystone talents, so it would benefit exactly the ranged close-combat playstyle and nothing else.
It would certainly give me a reason to take Vulture instead of Chem Dep on a ranged build.
Tbh, it won’t change anything outside of Havoc…
This is an Havoc change, like all balance changes now.
Depends what’s going on really, and where those enemies are at. And having to dash towards one human sized elite-specialist and kill it before the rest of the team will shoot it down isn’t as easy as it sounds. 9/10 times those enemies will down to some ogryn shooting with the rumbler indiscriminately in my experience
Runner solo means nothing, every skilled player can do this. You can’t even deal over 1 million damage at final.
All you have to do is melee 1 elite… I don’t think Pick Pocket went far enough… should require 0% ammo
Which would make him a skilled player and since this:
is what he replied to it does in fact mean something.
Context matters.
I would show some basic civility on this forum. I cannot believe I have to say that from all the people.
Yes ranged Hive Scum is going to play differently in high Havoc, but I fail to see how the requirement to 2-4 hit kill on lighter elites or specialist in melee is going to be devastating for build diversity. If ammo economy proves to be an issue, Fatshark can still adjust the amount of recovered ammo afterwards, maybe make it variable depending on the type of the kill.
I’m now waiting for the psyker nerf that forces hybridization and also zealot nerf that forces ranged play. It’s only fair and balanced right?
Actually they should replace all keystones in the game to terminus warrant from arby bc that’s the only ethical and balanced keystone that forces 50/50 playstyle and is fun for the cult to play.
Weird I didn’t see any self-proclaimed pro Darktide players playing Terminus in auric or Havoc. It was always either the Forceful or Execution Order keystones.
Hmmm… What could that be, I wonder.
Perhaps it was… GASP… underpowered, so nobody with some knowledge of the game used it, because it didn’t perform up to par? Preposterous.