Super simple: let us pay to force the shop to reroll it’s choices. I don’t know who decided that the current ‘RNG + 1 hour wait’ iteration of the shop was a good idea but they clearly hate fun.
I disagree. Rework that stupid thing completely. This is not mobile game to have RNG stores with refresh, no matter if you can purchase reroll sor not.
Give us back normal crafting so we can craft our weapons/curios, give us gear rewards from missions so we can salvage them for crafting mats which then we can use for crafting.
The whole RNG store idea is just idiotic.
I mean that would be ideal, but I’m not holding out hope that they’re going to revamp the entire economic side of this game any time soon so I’ll happily settle for a quick band-aid for the time being.
I’m semi-retired, and I work mostly from home. I check the shop 12+ times/ day. Even with that, I struggle to find good weapons of the types I prefer.
What’s it like for people who play 2 hours/ day? Seems like it could them weeks to get decent base weapons. That’s goofy, way way too rng-dependence for baseline gear.
I don’t know what the right fix to this problem is, but it needs to be fixed.
As Benny89 pointed out, I believe that the entire system needs a revamp. It’s so RNG reliant it’s asinine. I don’t even log in with the hopes of getting new gear anymore, which is not a good sign.
No. The RNG store, with rerolls or not, is a major design mistake and should be replaced. Keep the RNG front for Green+ Quality Weapons, but allow people to buy Grays of all types to grind up should they want to. There’s absolutely no reason why the player should check on the shop every hour to see if there’s an upgrade or something useful. And Gacha mechanics such as reroll tokens are out of the question, this is a fully priced game.
I know this doesn’t really help the argument here - but I’ve been playing Diablo 2 on my switch (very nice version BTW) and was thinking about the merchant shops in the towns. Those had some sort of trigger for when they reset? After a certain amount of time in a mission? After leveling up? I never quite knew.
I guess the point is that if there is a shop with a rotating set of items, what’s the best way to have it refresh? Maybe it just needs more triggers to reset?
I can kind of see where Fatshark is going with the 60 minute thing. Basically, if you have more than 30 minutes till a reset, and you don’t have the cash to buy something you want, you could probably squeeze in a mission to get cash and it will still be there for you afterwards. If it reset automatically after every mission, you might see items you could never afford. But I guess that’s why you build up a bank account
What I would do with the shop?
I’d have two tabs.
One tab would have green + blue items as it currently is.
The other tab would have one grey item of every type you’ve unlocked. When you buy a grey item, a new one is rolled-up and replaces it. Or to make it less clunky, maybe you pay “half price” to cycle it out for another one. So you can cycle through grey items so long as you have money. Would be a great sink for overflowing in money and let people mine for base weapons they want.
On the first tab (with green and blue items), I’d add an option to spend the special coins (earned from weekly challenges) to refresh that whole tab. This way you can mine for blessings to purchase and extract.
The whole thing would still reset automatically every hour, but at least you could spend currency to cycle things, and you’d always be able to easily to get base items to try out.
Or just rework to have atleast 1 of every weapon you can use.
Like the booth is full of guns hanging all over the place and he has like 5 for me to choose from? Bruh.