Issue Description:
Massive performance drop after release of the game. I lost about 20-30 fps (It vary from map to map).
Everything was super playable in pre-order-beta.
Attempted Solutions:
I haven’t changed any of graphics settings after release( They were same as in beta). Then I tried to lower grafics settings(Even tho I had no such problems in pre order beta). But still performance is almost unplayable.
Platform:
Steam
PC Specifications:
CPU - I7-7700K
GPU - Nvidia RTX2070
RAM - 16GB
The game was already crap in the beta, almost enough to make me not want to play it. Now, getting less than 30fps average, and I can’t request a refund anymore.
In the preorder beta I had around 70 to 80 FPS. Now I get 40 to 50 fps and honestly a lot of the time it feels like it’s actually lower than it says. The settings are the same.
I can’t get above my average above 15FPS since launch, during closed beta average was 65FPS. I’m running an Asus ROG Strix G15 Gaming Laptop, I can run Death Stranding with everything on Ultra and the average for that is 70FPS.
Well, just to add to the pile - yes, I am seeing what I believe to be a drop of around 10% in FPS. Used to get a stable 100 or so in the hub, for example, now closer to 90. Some maps/horde combinations tanked my FPS to almost 40 - on a 5800X and a RTX3070ti at 1440p, medium settings with not RT. That seems…wrong.
+1 to this.
I ran both Beta at a stable 60fps, never noticing drops even during hordes.
Since launch I rarely see 60fps, most of the time it wavers around 45fps.
Tried same gfx settings and even lowered them for launch.
i7 4790k
RTX 2080Ti
32Gb
I also have the settings not saving bug. Every time I launch the game I have to reset look inversion and other options. -This is despite them showing as set correctly, they are not- I wonder if the gfx settings have the same bug, and are reverting to higher then appears on the setting page.
Edit: Adding, I have also been trying to reduce screen resolution in-game, but the setting appears to have no effect. My desktop is 4k, but I should be playing at 1440p -is the game locked at desktop resolution I wonder?
Same here. Running:
I7 8700K
RTX 3080
32GB RAM
SSD.
I’ve disabled all the raytracing stuff in the config file, this seemed to help a bit cause the setting is stuck “on” ingame.
Sidenote: oddly enough i used to it in Fidelity 1.0 in the pre-launch, which was crystal clear and ran like a train. Things looked like Vermintide 2. Turning it on now does nothing to performance and everything looks blocky and low-quality.
I have noticed, thanks to Nvidia’s performance logger, that rendering latency is atrocious. Death Stranding rendering latency is rough 6-10ms while Darktide sits at anywhere between 250-350ms. What is going on???