Patch 1.5 went live yesterday and today we’re plugging some holes.
22 Feb - Hotfix - 1.5.0.4
HUD scale can now be decreased down to 50% of the actual size (down from 70%).
All HUD-components are now effected by the HUD scaling.
Fixed an issue where players could select hero skins for salvage.
Fixed a crash that could occur when a Chaos Spawn despawned (was killed in Event mode) while grabbing a player
Fixed Twitch mode HUD not appearing for clients
20 Feb - Hotfix - 1.5.0.3
Kerillian’s Glaive - moved the block input up in priority plus added a short block cancel-window at the start of each light sweep which should enable players to cancel out reliably. This should stop cases where the glaive did a light attack instead of blocking, in the case where block input is held.
Fixed an issue that could cause a crash if getting interrupted when firing a blunderbuss or grudge-raker before the first pellet had left the weapon.
Fixed the unobtainable Grimoire on The Pit.
Fixed an issue where the game could crash if a player that was leaving the game was near a player that did a shield slam attack.
Fixed a couple of cases where some weapons still could be shot faster by spamming the reload button.
19th Feb - Hotfix 1.5.0.2
Fixed an issue where Brace of Pistols couldn’t crit.
Fixed a crash that could happen if hitting the shield of an enemy at the same time as the enemy was despawned.
Fixed cases where players were stuck on 83/84 Bogenhafen Cosmetics collected in the new Okri’s Challenge.
19 Feb - Hotfix 1.5.0.1
The most common crash has been fixed*.
A crash that could occur when using a gamepad has been fixed.
We have had a quick pass over the Magazine-fed weapons reload behaviour. There’s more to come, but they should be a little less ridiculous.
*Some mods may still need updating so we suggest checking out the Patch 1.5 - Mods and Crashes thread in the forums for details on how to troubleshoot those:
No more crashes which is great, but im still having terrible performance issues.
Im talking going from a solid 60 (pre 1.5) fps to 30ies or lower (post 1.5). Especially when fighting, the game just seems to give up and becomes a power point presentation. Everything is jittery and laggy. In this state it’s a pain in the a** to play
Has anyone else noticed there’s a ton more bodies on the floor? When you kill hordes, they really stack up now. Perhaps that’s what’s causing the performance issues?
The new gas bomb animation drops FPS when I look at it as well.
I’ve noticed that they changed the animation for the fire for the gas bombs. That very well could contribute. I personally have not noticed more bodies stacking but that could be due to the fact that all my setting are set to low.
Nah man, my pc can handle all kinds of bodies just fine, the source of the problem is something else. But it seems to be linked to either dx12 or borderless fullscreen as when i switch to dx 11 and fullscreen it runs just fine
FPS keeps dropping from 60 to 30 in regular cycles throughout the whole level on every map and even in the keep as well. Although it’s more specific in the keep, it drops every time I exit and re-enter the central part of the keep, take a look at the video and watch the FPS counter in the top right corner
This kind of slowdown is most likely CPU-related. VT2 is just such an incredibly CPU-hog, when I want to play without much of this stuff hapening, I have to overclock my CPU.
FPS keeps dropping from 60 to 30 in regular cycles throughout the whole level on every map and even in the keep as well
This is going to sound crazy, but perhaps try tweaking the following values on your video settings. I was having the exact same issue (i.e. pre-patch = 120 FPS average in the Keep. post-patch = 30 FPS average in the keep). After tweaking some settings, my FPS is back to what it was - and these were the settings I tweaked - perhaps it might help in your situation as well.
Blood Decal Amount old => 100 | new => 500
Display Mode old => Windowed Borderless | new => Full-screen
Max Shadow Casting Lights old => 6 | new => 10
What’s odd is I’m “increasing the setting’s values” instead of decreasing them , but these were the values I got when I clicked “optimize” in my GeForce experience settings for Vermintide 2.
I have also tested these settings independently in the game and sure enough they do affect my FPS drastically. You can give it a shot and see what happens - depending on your card (V-RAM) you might need to adjust to some other values
To give context I run a Titan XP card, so the only explanation I have is that perhaps those default settings conflicted somehow with my card and gave bad performance, but idk really. I’m sure some graphics expert could probably figure out why I get the results I got from changing my settings