As a long time player, I’m extremely worried about some of these changes. Vermintide has a meta of course and players will always gravitate towards the meta weapons, but branching out into other weapons shows that there are many with insane, meta competing capabilities. I’m worried that trying to push weapons into their respective niche is going to result in a net power creep.
Many of the weapons mentioned here are good already, just sometimes require a certain subclass and build to really fully appreciate. Elven greatsword on handmaiden with some stam is absolutely S+ tier for horde clearing, nothing keeps up with it. Swiftbow on waystalker is brokenly powerful with near infinite ammo, high horde damage, and great special/armored unit support with quick charged shots. Throwing axes are one of the best overall utility and damage ranged weapons on RV/slayer, capable of chain staggering the biggest units. (if anything reduce the amount of friendly fire it does, that’s the single biggest reason I don’t pick throwing axes. The hitbox is just WAY too big and results in frequent hits when a teammate is behind/beside me.)
Overall some of these changes (especially swiftbow 100% and throwing axes) seem a bit… much and will push some weapons into incredible category. I also disagree with changing movesets on most weapons. The moveset is ingrained in the weapon and playstyle. Greataxe and halberd specifically are odd, sure, but that doesn’t mean they need to be changed to suit a modder’s whim or viewpoint.
Same thing with talents. While some of them are uninspired in the base game, the modded/new ones feel horrendously out of place at worst, overtuned and clunky at best.
I really, really do not like the RV talents. A special ale dropping is terribly out of place in the game and there’s nothing else like it in the entire game. And the numbers are just… worthless?
The last line of RV talents are your niche, build talents. Rangers ambush let’s you account better for firing into monsters/patrols or wiping a patrol by yourself. Surprise guest is the utility option for a repositioning, revives, stealth kills, and mobility. Ranger’s parting gift is the item buff which plays extremely well into RV item use identity. All of these have uses in the RV toolkit and I’ve played with them all, effectively. RV is team support, not team heal slave. Handmaiden and BH talents would be horrendously overpowered. These are already strong classes.
Going off of modders advice and choices is just in general a poor choice. Usually going to swing the pendulum of balance too far, in this case towards power creep (especially with talents). I think my takeaway point to this is that upsetting core movesets and talents is not a great idea, and be extremely careful with numbers.