Path of Redemption Update, Coming Late April 2024

cocks one eyebrow

ObeseTuba’s CMs unprofessional? Now why would you say that. Its not as if they have a record of doing the bare minimum or nothing and not even saying sorry.

points to 3 consecutive patches of screwed/ missing notes, getting crucified by the “community” for calling out Catfish on it, suspended, etc
Hello pot, met kettle.

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@FatsharkStrawHat
I didn’t see it mentioned here, but does this patch include any balance adjustments to weapons, skill trees, enemy strength, etc.?

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Noooo… Surely they wouldn’t suspend anyone for that!

That totally didn’t happen to me, and my profile totally isn’t on ‘basic user’ despite being a forum member since 2018.

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Meanwhile I’m sitting here as member having been banned and muted a few times for calling them out on their bs :smiley:

The monsters!

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OP seems to contain some good news about character customization and penance system. I still think something is missing which I wrote about in this thread here:

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sadly Fatshark made a poor choice by not fixing the RNG grind, Fatshark trying to milk my time through shifty little mechanics is annoying. I get why they do it, but I do miss when player experience was at the forefront of gaming.
Gaming companies use rng/fomo tactics to milk time and money is so overdone at this point, that players are burned out and put off by these money-grubbing tactics.
Look at the indie studios that have put player experience first and done very well financially.
I won’t be playing until the rng is fixed.

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@brosgw

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giphy

To the Crafting Memorial with this one :wink:

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100% agree #528. Based on their prior announcement they will do something about it before the years end. We know not exactly when, or to what extent. And if the measures they take will be enough. But the Emperor’s light has not yet been extinguished, only diminished on Tertium.

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not needed
unless they change their cosmetic system to something valuable… so a system where we can recolor the clothes we buy and where we could also add accessories.
This can be done… as it was by mods.
Then I would spend money in this game, again.

Until that, I will spend my money in HD2… yes I could play without spending any money, but when a company gives me lot of fun, I want to reward them…
however I don’t want to buy things when I feel robbed.

Weapons => yes, absolutely needed… but they can do better. They can bring us a weapon customization feature.
I don’t care that they make it a paying DLC. I can pay if they deliver quality and I won’t pay for half made systems.
they have a gold mine, and they turned it into a muddy hole…

We need dynamically generated mission… I feel really bored to always repeat the same exact mission. I guess I will get this also on HD2, but guess what… there are new missions type that can appear and also, at contrary of DT, there is no walled map, so we can do whatever we want.
Things can turn wrong, but believe me, starting with a jump just above the objective full of robots waiting you and succeeded to clean the area make you game different than landing at the border of the map, get geared and start to clean it.
What I mean is, I want different missions, I want to be surprised and not following always same path for same mission with same mini games and same scripted events…

EDIT and sidenote for FS: The new zealot cosmetic looks great… and I would have bought it if you changed the cosmetic system and lowered a little the prices… but you won’t get my money cause you ask too much for something we cannot really use like we want.

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I miss the assault modifier… I thought it was fun on my zealot… but then again, if you had a CC heavy team I could see it being a joke…

Although I agree with many things and thought that it was quite correct to compare DT and HD, over time I understood this incorrectly. Although both games are co-op against hordes, there is at least a difference in the structure of the maps, in HD I can dress in a light set and do quests on the 9th difficulty, I just run away from enemies (and yes, I’ve done this more than once), but in DT it’s like that you can only try on a zealot, and then only under the condition of either bots or the same zealots, and even so the chances of defeat are higher than in HD.
However, I cannot help but admit that those things that are in HD I would like to see in DT, as an example, these are factions and their influence in the hive, and for suppressing their influence there is a bonus in the form of a small reward + you can reduce the activity of the faction itself. But of course this will not be implemented.
There is also the game Tom Clancy’s The Division 2 - there are even more mechanics that we would like to see in our game, for example this is the modification of weapons: we have a knife with 50% damage (otherwise it is ideal) and can be upgraded to the maximum for resources, in the case of DT up to 80%, let’s say you could make a step of 5%, which would cost both plastic steel and dia + gold, and with each next step the cost is even greater and greater, for example for the first improvement 1k steel and dia + 100k gold, the next step x2 from the previous one, next step next step 2k+2k + 200k.
It doesn’t cost much, but it’s also quite simple and motivates farming. And finally there will be somewhere to spend gold.

So far we have great updates to cosmetics, and VT has a new map…bravo Sharks, logical distribution of resources…It’s disgusting, no, seriously, we will enjoy tons of cosmetics and bugs, and in VM2 there will be a new map, a new mode… .
It’s been a long time since I’ve experienced so much toxicity in games, but when a community tries to develop a favorite game, and the developers “listen” and do nothing, this causes appropriate reactions.

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What I would want for DT is something dynamically generated.
Something like this:
The game choose 4 map sections and link them in random orders.
What would be a section? from a lift or an airlock to an other one, exception would be the first section that would be a starting section and the last as an end.
The game would then decide the conditions on section… high intensity, fog etc. And then would decide the final objective of the mission and choose the final section according to this. At least, we would have something different and not the same path.
Off course, this would need adjustment to the maps…

I really can’t think that HD2 can compete with DT on combat. I played both yesterday, I don’t get the adrenalin I get in DT while I play HD2… yesterday I was more bored. The example is exactly what I have got in a mission. We were two and the other one, like a lot of players, did not pay attention to me.
He killed me with its incendiary breaker like 6 times… landed on me when I reanimated him, made several air strikes on me and killed me with that several times… When we have run out of supplies, he told me “wanna focus on objectives?”. Yes of course I was every time trying to get back my equipment… so I answered him “sure, wanna stop killing me?”. Precision: we succeeded to complete the mission.
Such boring mission never happens in DT.
At contrary, I did a DT game where I took lot of fun. At first I would say the DT community is incredible. No judgment, no bad behaviour (or it is rare), this is the opposite with HD2 where everyone run solo or don’t pay attention to others (they just reanimate when you die). I can adapt to this, I play level 7 actually, and I begin to solo the map, especially cause players tend to be more dangerous than the bugs
I must say this is on bugs, my preferred enemies, cause I love starship troopers.
Let’s precise this is not all players… I have met also incredible players in HD2… but the behaviour is not the same we can see in DT.

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Your post gave me an idea: a level where each segment symbolizes the path of an operative and his fears. In the beginning, these are empty dark corridors that are full of sounds and shadows of unprecedented monsters, in the middle they are full of battles and blood in different squares / corridors. And at the end, you enter a room FULL of the corpses of your comrades, just a giant mountain of corpses and bones, and your character stands on top…modified by nurgle.

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Try again in a year and it might be better

I discussed a similar idea to yours with my friend @Jacek a while ago, where we go for a new Scarecrow-inspired Boss/Objective that utilises some kind of fear toxin, and the fear toxin in question causes you to see the enemies as Loyalists whilst you see yourself and your teammates as Traitors or something.

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will there be any new weapons/marks, or missions in this update?