Patch Reaction

Agree with that. But its kind of the reverse not having a zealot with a flamer or psyker with a purgatus made the experience worse. The soulblaze changes should be reverted honestly. Sad to see how negative the community reaction to this patch has been but its kind of warranted after how well received the previous update was.

They can change what they want I will still continue to play because I love this game and i would play it even if i was the last one doing so. Creating new content and getting player retention better should be the focus not nerfing weapons that people enjoy into oblivion.

My opinion on damnation is that it needs to be harder. Base damnation is too easy and even with modifiers it can still be a breeze. But you can make a difficulty harder without gutting the few builds that people enjoy. Cheers thanks for the response.

Making weapons clunky and less fun to use is a pretty stupid way to increase the difficulty don’t you think? First time I noticed a stupid swing pattern on a weapon I was testing I knew what it was and thought it was a stupid idea.

Making mobs hit harder move fast be more resilient to damage. Reducing healing available in maps increasing corruption etc etc Introduce a class or subclass that can cure those things at the expense of some of its damage, or force players to sacrifice damage for survivability. That’s how you balance a game.

Not by making players tools work badly.

If you create a more difficult rule set people can choose to go there or not. If you just break the good weapons people have less choice.

A lot of people have fun with OS and flamer, they are still one of the strongest weapons in the game, but people too lazy to press button once per 3 seconds and not per 10.
But you know how many people didn’t have fun when someone with PS or Flamethrower kill everything and other 3 players just stand here and observing? Why you don’t think about it when appealing that “DevS ToOk OUr FUn I Can’T plAy GAMe ANymore”.

You’re not making an actual point, people can kill just as quickly if not faster with Auto pistol and Caxe or Bolters and heavy swords, you’re actually unsatisfied that there isn’t a higher difficulty to challenge you, which is a failing of the game not of weapon balance.

I won´t go deep into details @alsozara have already written down.

But i need to assist his claim being like “It doesn´t matter how many enemies the game is throwing on us if we sit on broken weapons / stats.”

A flamer will shred through 10 or 100 enemies at once, it doesn´t matter. A PS will clear a horde very well, no matter the enemies etc…

Making every weapon superior is just nonsense. The highest difficulty should mean “effort put into it”. It shouldn´t be a faceroll cause classes or weapons got exeggerated. And the only thing you could do to hold against broken weapons is bulletsponging or instadeath. But is this fun or good game-design? No.
So better tune the broken stuff down on the level on the balanced and viable ones.

Also i still see a huge mistake in the +X% damage blessings. FS need to rebalance the basestats of weapons and should get ride of them. If they would offer utility, players would be able to choose and tweak their own playstyle. This would last in fun based on personal preferences and noone would care about 1% less damage.
Right now poeple just sit on broken weapons because they´re broken. If the shovel would´ve been broken since day one, then yes… poeple would´ve sit on it instead of the PS since their mind somehow is like “broken = fun / winning = fun / getting loot = fun”.

But this is not tide-games. This is no real loothershooter nor is it important to win besides doing penances. The gameplay is what makes the series outstanding and facerolling through enemies is no great gameplay.

A lot of poeple just have false expectations to the game and treat is at that. They got wrong infos, still believe gearscore is super important or that you pretty much need the broken stuff to be able to clear damnation, etc…
It just holds them back from getting better and it´ll last in a worse game for everyone since the whole replay-ability is to pick different weapons / classes and to grow at them.


And just at last a personal example… i play revolver on my Vet. Not because i want to challange myself since dozens of poeple claim it to be useless. It´s because the feeling is great. The sound, the handling, the little skill-ceiling if you position correctly.

So here we´re at a point i said ages ago aswell. A bunch of weapons just lack feedback. If a weapon is only able to kill 3 enemies but have a sick feedback, it´ll be automatically more fun than killing 10 enemies with one swing but 0 feedback.

So keep this in mind, or the blessing-chances i want, put on top whatever you want. There are ways to keep the weapons balanced, the game challenging but the fun still remains even for those not seeking a challenge. It just needs to happen.

Your logic can be turned to people who played with the power sword because they enjoyed it. You disproved your own argument with this statement.

Everything else you said I can understand. Although it was quite the read without coffee at 6 in the morning. Feedback doesn’t influence how fun a weapon is its the performance of the weapon in game that makes the weapon fun. For instance the feedback of the hellbore is that it is garbage compared to the lasgun but it was still fun for people to cosplay as a member of the death corps of krieg and use that gun. The guns performance before the buff it received was terrible but people still used it. Feedback doesn’t influence the enjoyment of the weapon.

Look at the psyker this patch you have to take warp battery or AB is useless on damnation you need 6 charges for it to even do close to the damage it did with 4 last patch. This effectively kills wildfire and kinetic flayer in that tier if you want to use AB. You are Pidgeon holed by this nerf into disregarding both of those talents if you want to perform at a semblance of the previous iteration.

Not really since PS is pretty much the same and haven’t changed much in its core.

They could go for more swings but less damage. Yet i highly doubt poeple would ve glad about it aswell.
It’s just that “slaying easily through enemies” why it got picked in the first case. As i’ve said, could’ve been the shovel aswell if it would be broken in stats.

It’s more like “less efford + free wins = fun” for a bunch of playera these days.
Just pick flamer… it’s the same. You hold LMB. Might be funny and satusfying to watch the enemies burn, but it’s not even really the case since you see a sheet while using it.

I mean… i know a bunch of poeple going mad if something takes longer or sentences while losing like “Mähh what a timewaste…”

You see a sheet when someone fires a flamer?

The toiletword is not allowed.

Might be some graphics settings :stuck_out_tongue: I don’t have any problems seeing with the purgatus or the flamer.

Play everything on ultra so…

Same at 1440p for me. Tried out 4k but it ran like potatoes at launch and I’m too afraid to try it again.

or

“PoWeR sWoRd ToOk ouR Fun AwaWY CaN’t PlAy GAmE AnYmOrE”

Like I said making it clunky to use solves nothing I still cleave your(lol) monsters down before you can get your bleed stacks on them… and we still don’t have the extra difficulty the game really needs. Meanwhile people like Yuma get caught in the crossfire and are hurt by the nerfs you badgered the devs to implement.

Community trust is damaged AGAIN by poor decision making by the devs. You want proof of that? look past your echo chamber on reddit/discord at the actual community ^

10 more pages of negative feedback since these where taken and posted here you want me to add the next batch? maybe then you will understand, or is it that you are in fact the selfish one and flat out don’t care if all those people get the shaft so you can swash buckle with the horde like the four musketeers.
download

Guess what people who brought a 40k game want to destroy hordes with op weapons the devs knew that that’s why the included them in the game. They cant be in the game and not do that its not possible to balance the way you want and you will always be disappointed.

I disagree on this - being able to throw in two cuts is a huge difference. Now after activation you only have the choice wether you have time for a heavy Swing or need to to strike quickly. Before you had 4 combos after activation depending on circumstance. The Powersword still is powerfull - it just isn’t fun anymore. That’s the problem I have with it - I heard way more interesting suggestions of nerfs then reducing charged attacks.

Not for me - I had fun with it but I also picked other weapons coz I had fun with them. Now I still pick other weapons - the power sword - despite still being a powerfull choice - just isn’t fun anymore (to me obviously)

That’s a problem coming from the ultra-grindy game design rather then the weapons or core gameplay. Seriously increasing the resource drop rates on lower difficulties could heal this - then Damnation would be only for the gameplay challenge and farming could be done on heresy/malice.

It’s really simple:

Do you think that this game should have balance patches?
  - No, FS did a great job on their first try
  - Yes, just like any other multiplayer game

If yes, then how should it be implemented?
  - Nerfs only, because every weapon/blessing/perk/skill seems fine except for a few that make the game too easy even on highest difficulty
  - Buffs only, because somehow it is easier to buff 99% of stuff instead of Nerf 1%, but also you need a new difficulty tier because now everything is trivial
  - Buffs and Nerfs, like in any game that ever existed, because some weapon are undertuned and some are overtuned

If Nerfs are OK, then what should be nerfed if not PS?

The quality of these changes is up to FS, but to argue that a multiplayer game doesn’t need balancing is peak Gen-Z BS.

As i´ve said, it might not count for everyone. But… hot take… “the majority” tends to play meta, not because they´re attracted how a weapon / class or whatever is played, but how its output performs. You can see this in pretty much every game, no matter if it´s PvE or PvP. It´s also a reason why so many poeple abuse cheese-strats etc… “winning” gives them the feeling of being good, no matter the cost.

Yes they could redo the charge attack to 3-5 so it doesn´t feel that clunky with its permanent activation if you really don´t want to deal with normale light / heavy-attacks. But if they cut the damage so in summary… you would need 2-3 strikes to do what you actually do with just one (to outbalance it properly), i´m sure the most poeple will be mad af aswell.

Again just look at the flamer. Nothing has really changed in its gameplay. You still melt down stuff, elites just take a bit longer and you´ve to deal with slighly less ammunition.
But gameplay-wise it´s still holding RMB into LMB… this hasn´t changed, but there are still a bunch of poeple being like either “It´s useless.” or “You took my fun away!”, where atleast the second part is highly questionable if we look at the “how a weapon is played” perspective rather than “how strong is its output”.

I know dozens of games where poeple react the same, even better players. It´s just a widespreaded nature of humans being like “Everything is pointless if i lose or don´t get rewarded, i wasted my lifetime on this!”. Really just having fun to have fun is rare these days especially in videogames.

I mean… it´s not just that games changed because the devs wanted it so. Games changed into “daily work”, because dozens of players like it that way and need their daily dosis of easy rewards to stay engaged with it. Beschäftigungstherapie und so…

Short…

PS nerf seems ok but a little hard… maybe allowing 2 energized swings as a base would make it less hard (but with a delay of 2-3 seconds between two activation)
Flamer needs a new nerf. They did not go as far as it was needed. Ammo reserves should go back as before… but flamer can still wipe everything and fast.

general reaction: nerfs are needed…

It’s really simple

Do you think this game should have balance patch’s - NO

Do you think the game should have more maps by now - YES

Do you think nerfing peoples builds annoys the hell out of them - YES

Do you think this is aggravated by the horrible rng based crafting system - YES

Do you think fat shark should’ve buffed the bad weapons before considering any kind of nerfs - YES

and finally

Do you think Fat shark is on thin ice already and should be very careful handing out nerfs - YES

sorry, stopped reading after this

Apparently not simple enough for you lol

Next ill write in crayon :stuck_out_tongue:

Maybe send you a book with pop up flaps .i.

By the way I know you scan read that in less than a second so pretend you didn’t if you like :smiley: I know you did