2 millions and 8 bases 360+? you must have killed one dev…
No seriously, I started with 1 million. And I have tried several weapons. I don’t try always to craft high modifiers weapons as I search only several values and I would prefer one item that has these values over an other one with great modifier rate but not the value(s) I want.
But, I have found 9 weapons, at least that were more than 360 (and I am pretty sure that it is more than that).
I am not alone as you can see here and here.
IT’S RNG. You’re just bragging about your good luck. That’s not how luck works, Not everyone is going to see the same results as you, and that’s one of the contentious points about pure RNG systems.
Ok but you do understand that there is a good chance that people can and do land on either end of the bell curve and do it often with this kind of system right?
Stats are useless without context and short of a large number of people taking notes on it you could very well be on the low end.
Actually your sample size is extremely small looking at it, it’s basically you and one other person.
You can’t really yell “math! Statistics!” when the sample size is literally 2 people .
Statistics is not probability, they’re two different things. Especially if there’s no system to normalise the RNG. Why the flying kark did they lower the odds on getting a good weapon with this system?
They really have made no effort whatsoever to mitigate RNG. Unlocked blessings and perks would be the bare minimum to make this system work, but ideally the lottery stores need to give much better items, and/or we need a way to increase ratings of items.
you’ve kind of answered your own question here. i think the intended design loop is for you to buy a lot of weapons, level some weapons including some not just for stats and build your blessing inventory that way. i have analogized these to scratchoffs, please do not think this as an endorsement of the system but - run three damnation runs, spend all the currency you get getting these power swords just to blue, the new consecrate does not seem to favour the second roll anywhere near as much, as such it’s purely a blessings booster pack.
that’s why plasteel is so abundant now, i think i understand the system completely now. because getting it to blue doesn’t cost diamantene. i just did it on a throwoutable power sword and look -
that’s why the frigging blessing rolls aren’t at disadvantage anymore! it costs less for lower tier items too, so doing this to fill your inventory is cheaper. that’s actually quite clever.
I don’t want to roll a million weapons, I want to build towards a good weapon. It’s not satisfying to throw away lots of 50 weapons away at a time. It’s still RNG.
Even if the odds and probabilities were good it is a tiring exercise. Waiting for stores to rotate, running back and forth to see if you have that blessing at that tier unlocked, draining all ordos on grey’s (but hopefully not too much in case something decent does spawn) waste crafting materials upgrading and disassembling or selling…
Like… Is it too much for me to ask to play the game? Why is a third of my time spent scrolling through curios and weapons that are 95% useless to me?
I don’t know. I think if enough people protested and asked for change and stopped playing the game, citing that as their reason, it would be sensible to see change no? If literally the player base was 0 and all were asking for the locks to be removed, we can assume they probably would right? So the question is how many players and percentages would be needed for them to decide it’s worth their time to change it.
As long as it doesn’t change, the game will continue to die. You seem to be oddly happy with this outcome, though. Swallow the sh’it, smile and don’t complain, hm? Don’t you dare wish for something better.
That’s not how you should do it…
You run mission, you buy grey weapon to craft OR merk’s weapon to get good blessing that was here or to use a weapon. You craft only good weapons.
The good weapons, you keep, other you give to Hadron to get the blessings you don’t have (T3-T4) and sell everything else.
At least it is what I do. I push my luck only with very good weapon that are like 370+. Others, if at blue it is not good, I go for an other grey weapon.
Ordos and materials are easy to find now.
I don’t have to be happy or not… I love the game and I think that the system is fine.
But I guess you wait to get numbers that will prove that you are right…
Seriously, I think that your point is well understood. You said yourself that FS did not consider the demands to remove RNG. So, what do you expect now?
And yes I want something better. Actually I have things that annoy me… mainly the interface when you surrender a weapon or for refining a weapon. We asked that we don’t have to reroll lot of time when the refining cost nothing and they made it worse.
I have concerns with stability, bugs (did I say that Rashad axe has a bug?) and even cosmetics (weapons)…
But, for crafting, I am afraid that I have no concern with this system, especially now that we can find lot of ordos/materials.
We get 20k ordos every heresy+ missions and 600 min plasteel (and you can get 800 if you pay attention in damnation maps)… so you can try a lot of times to get something you want.
I have understood your concerns. You don’t want to play with the RNG. And here I don’t have real great solutions, OR you try to not pay attention to the numbers and play the game, OR… well you know.