Patch #4 - Blessings of the Omnissiah

I started yesterday with 1 000 000 (check my post, I had already bought Antax axes) and like 100 plasteels.

I played only damnation since yesterday.
I tried several weapons that are been resold after bad crafting. However, this is the 3 weapons I did in 24 hours from scratch, by using the brunt’s amoury (so from grey weapons).
Here, what I made. I have still 526 974 ordos.
Note that the heavy sword I need to change one perk and same for the tactical axe where I will change +8% against specialist for a +5% critical chances…

If we get that with the resources I had (1 millions ordo but used less than 50%) and in 24 hours… I don’t think that we can say the system is bad.
I repeat it… I had time to make several tries that were failures…

Sidenote: I will craft again tact axe as I search for a headtaker (III or IV) + BM (III or IV).

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I’m glad FS has started working. Or so it seems.
Ogryn “buff” was necessary. The pickup range: it’s silly that you hade to stand on top of an item to pick it up.
This patch is just another point to the Delay team. This should’ve been implemented October 23, 22 not February 23, 23.
I really liked the sets - hope you can change them in the lobby as you prepare for the run.
Is there more than 1 working talent (if so) on each tier though? There’re usually 3 options talent-wise: not working, useless and broken.

The difference is the dedicated servers, DRG is p2p, that’s why that type of free form mission selection is even possible, because whatever you choose just gets loaded up on the hosts computer.
DT uses dedicated servers, if that’s a good or bad thing is up to debate, but that means that all maps run on them, they are always the host, and in order to not completely overwhelm the servers, specific missions are hosted in rotation that anyone can choose from and join.
They are trying to address the issue, they’ve already started hosting 30% more at once to make more options available, but some people are already talking about stuttering and server lag since the patch, the hardware is struggling.
If anyone could start new servers and instances everytime they started a round in whatever map and difficulty they wanted, the backend would probably completely collapse under the load, their servers just aren’t strong enough.
Maybe they’ll upgrade over time if the game becomes successful.

And yet all still failures for most. Not 380, and not 80% damage modifier, nor max perks or blessings.

This is why I never wanted dedicated servers. Or at least have P2P as an option. Doubt the latter will happen though.

Unfortunately, the system in game won’t give you what you want. And if you think that they will change everything in the game, i guess you will run into disappointment.
I can assure you that I can survive in damnation even without a all maxed weapon.

Btw, thanks to be honest. Usually we read something like “I don’t ask for a perfect weapon but odds cannot guarantee me to get a good weapon”.
At least you are honest and you claim that you want a perfect weapon.
But you re right. You won’t get the perfect weapon with everything at max. The system does not permit that

By the way, for your info, i did not search for a 80% damage weapon. I prefer weapons that can do good damages when hitting several targets and also on axes I prefer good penetration than damages. Such weapons are more useful in damnation when there is 3 hordes that come with crushers, elites etc…

Basically the way it works is that each mission type exists in a biome but is randomly generated based off a variety of factors.

Cave complexity which is how wild the generation can get. This includes adding more pits, awkward ledges, winding chasms, etc.

Length is how large the cave is. Basically how spread out your objectives are going to be ona given map or how far you need to go.

It also can randomly generate with one positive modifier (eg more minerals, higher crit damage vs bugs, rich atmosphere which increases speed) and one negative modifier (more bugs of a certain type, bugs exploding on death, low oxygen, no shields).

Now unlike DT you have access to any mission type at any time, biome zones themselves refresh overall but all you really need to do is wait a bit and the cave is randomly generated anyway (because the whole point is you are mining on a large unstable planet with a huge crack in it which is constantly shifting).

In addition weeklies work nothing like DT as it randomly picks out a mission from the pool and if you dislike it you can just do another in the mean time and most weeklies are like 3 missions, 5 or 6 if you do an event.

It’s such an apples to oranges system and going “well DRG has random missions” completely misses the point of why DT’s system is bad.

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made this with the patch and i don’t even like eviserators. prolly won’t even see play. before the patch i had something like 8 total T4 blessings and 0 of them on items of 330 or higher, in one day of the new system it output this:

Good for you. I have approx 0 T4 blessings at 350+ hrs of play. The system is pure trash, and they have not negated the RNG in the slightest. They’ve in fact added a third lottery shop, and also made Melk missions into a lottery where you have to pay dockets to scroll through the tiered missions to find the mission at the tier you want.

They have not only doubled down on RNG, they have tripled down on it.

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i genuinely don’t understand why some people tend to centre “it has random outcomes” - that’s not relevant, the relevance is the odds of any given outcome. nothing else matters, the specific mechanism is irrelevant the outcomes matter. i would have told you yesterday that the odds of two T4 occurring on a 380 were low enough to not bother pursuing. i have told people that one T4 wasn’t worth pursuing, because it wasn’t.

discounting milk i think i’ve gotten more T4s in the last day than I’ve gotten from crafting and emperor’s gifts literally ever.

or, this bad boy, another interesting example:


now here i didn’t roll great on my blessings, two T2s, bad outcome. but this is still better than every lasgun i’ve ever found (by a lot!) and i can apply the rng mitigations i have available to clean it up, make it a T4/T2 with blessings and almost certainly T4/T4 perks.

these are not common outcomes at all, but i am not kidding when i say they (and a bunch more!) have happened in less than one full day.

I love it when the upgrade system bricks a 380 weapon that took ages to get because it rolled limb splitter, a near useless perk for my play style, and a goddamn tier 2 perk.

I basically just watched this weapon get progressively worse the more materials i put into it, which is a pretty badly designed mechanic.

Did the devs increase the chance of getting tier 2 perks or something? i seem to be getting more of these than usual, its goddamn atrocious.

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Brick? you did not try to make it orange… if you get something viable as second blessing you can replace the Limbsplitter. I should not even have to remind you what has bring us this patch.

But I suppose that even if you had found the perfect weapon, you would say that the system is bad cause you have no guarantee to get the same output…

Here my axe before rebless and refining

All or nothing was the blessing I have got at first. For me Limbsplitter is better than this one as I always run with 0 stamina.
And check the too great perk I have got also.

But true, you can get something bad, something that you don’t want, as second perk. That’s how the system works. However, if you repeat that several times, at one moment you will get something you want. That called “odds”.
also, it doesn’t take age now… to make a weapon from grey to orange it is 3 damnation games.

to talk about the expected return of the system, i literally not figuratively finished my post here, alt tabbed over and in a minute and a half made this:

now this is cherry picking. in any of the outcomes where i roll badly on the store, or on the consecreates, i wouldn’t upload this video. but these are extremely common outcomes now, at least once the player has a good blessings inventory. the only scarce things, from observation, seems to be ordos and 370s of the specific item you want, which will cost you ballpark about 2-300k, more if you’re unlucky.

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I mean I’m holding my judgement till I get more playtime in on the new update but I stated that it really wouldn’t fix the rng in a way that people find satisfying only move it around.

Now the rng has shifted from finding the right weapon to finding a stat block worth perusing or finding a blessing (which to their credit I have been seeing more T3s / T4s) which as I kind of predicted people wouldn’t exactly be grateful or happy about since it doesn’t solve the base problems people have with how they interact with the system.

Build agency is kind of there but you can still wreck a weapon while levelling it up which feels bad when you already put the resources in with no return (hence why I still think we need a recycle function that gives back aprox 50% of the resources that usually go into going for each tier) and need to deal with some truly awful blessing pools on some gear.

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You’re right… you can break a weapon. However, the resources needed to craft one weapon from grey to orange can be found in 2 hours (and if you take time, with a pause between each game)

For ordos it is more time to get something good as you usually needs 100k to get a weapon with good stats (estimation totally random, but as I have found 9-12 weapons 365+ with 500k…)
The problem will be ordos.

But let’s be honest. To be able to craft a lot, you have to play missions and collect plasteel everywhere and also do secondary objectives (scripts, grimoire). Off course, a good difficulty can help a lot (with special condition this can boost ordos you get as stated in the patch notes).
Actually, I take the risk in damnation to visit every room and check every chest to get as much resources I can. But what I see is people that want to finish missions as quick as they can (they tend to pass in front of a chest without even trying to check it, but now 90% of the chests have plasteel / diamantine).

I don’t have a good blessings inventory even after 450 hours. You’re just still talking about luck in a system that still doesn’t have any proper RNG mitigation. Everything they’ve put in so far looks like mitigation but what mitigation still relies on its own layers of RNG?

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I am honestly not going to gamble away more resources in an attempt to MAYBE roll a blessing thats going to make this weapon “passable”, and its not the fact that its not “perfect” as you say, i am more annoyed that i keep having to deal with a system that has so many layers of RNG designed to waste time and resources.

If you have an upgrade system that has a chance to basically do nothing for the weapon that you are upgrading or in other situation actually make the weapon worse than what it was during its non upgraded version (looking at you limbsplitter), then there is something wrong with that upgrade system and how certain blessings work.

I really just want to experiment with character builds, weapon builds and how they interact with each other, this system, its RNG and its locking of blessings and perks really kills that.

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I don’t understand what you mean… in my example, my axe had all or nothing.
I replaced it by Thrust. I could have used headtaker but I wanted an axe that can kill a crusher easily, that’s why I took Thrust. Also this blessing permits to kill all specials easily.
But, replacing it has given me a great weapon.

You said that you don’t need a perfect weapon… ok… you don’t want to try the game. That’s your right. But what now?
This is the system used in the game. So, if you absolutely don’t want to even try it… then maybe you need an other game. If you wait 3 years, DT will get similar outcome as VT2. But until that… I guess you won’t be happy.

100k? I spent close to 2 million yestarday and got total of 8 bases that were over 360, 2 of them rolled damage stats under 30%.
On reddit someone did 300 item purchase and his averages were in the 332 range.

You really have some insane luck if you are getting consistently over 365+ bases with such a low investment.

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