[Patch 4.6.4] Pushing enemies knocked to the ground will make them immediately stand up (pre-Patch 4.6 regression bug)

The reason this was reverted was this pretty obvious issue:

If you were fighting a dense mixed horde in melee and you were using a weapon/tool to set up “light” stagger before your attack so you dont get hit back - but at some earlier point one of your teammates applied a stronger stagger to one of the enemies in the horde - that enemy would not stagger from your “light” weaker stagger even if he was right about to finish his stagger animation.

Which means that it was common to push a horde and then attack but because one or more enemies in the horde were coming out of a stronger stagger they would immediately attack and hit you despite the fact that you just pushed the horde.

It was a pain to play quite frankly. If you played during that time and you saw an enemy where you said “i swear i should have staggered him and nothing happened” ^that was the reason why.

edit: as mentioned in the patchnotes this was not reverted for “explosions” whatever that means so yes, its quite possible this still happens on whatever “explosion staggers” are when enemies come out of those.

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