Things are looking up.
Nice to see the game is slowly approaching, though probably still not reaching, the bots of the bot improvement mod.
Though there’s probably pathing and AI fixes that no mod could do.
Let’s see if they can finally avoid attacks not targeted at them.
I did notice that.
Said update queued, I confirmed, wanted to look if there’s any patch notes, looked down again - ready to play. Went to the forums to make sure I hadn’t just imagined that.
Why don’t bots with natural bonds heal themselves immediately after the first fall? They can still be killed with a one punch, even with full health. My bots are constantly dying without drinking the cure they had.
Might as well give bots invulnerability cause they are simply so s*** they are a waste of time.
I mean they are already not keeping up with the amount of damage and kills a player is making.
Even though they seem to use your own builds for the specific characters, which should be pretty good.
Sure it is no fun having your bots steal your thunder (not that I care), but in VT2 they just feel eternally f-ing useless except for that one time you get pinned by an assassin, or leeched. I too often have to go back to save those annoying bots than them being actually usefull for once.
Perhaps I am nitpicking at this point, so forgive me for that, but the game is starting to be a drag even though the potential is huge. However the fact that enemy AI ignores walls ( and the mobs sometimes actually come out of a wall), and the friendly AI being almost perfectly useless is frustrating beyond believe, on top of having times where getting a team with decent ping for your area is just taking way too long