I think I understand, but could you clarify by giving some examples? I assume this covers things like when you’re being revived? Does it also include when you get flung through the air like in the Nurgloth fight?
Patch notes should be intelligible and tell people exactly what was changed or fixed, especially when locations are involved. The information given here is merely: ‘we have done something’. I think I know what most of those notes refer to but that’s probably because I have 3k+ hours in this game and know most of its buggy spots and corners.
I suppose this means that your character autoblocks when you’re getting launched by Nurgloth, for instance, or any other Lord. Or when you get hit by a rogre towards an incline which leaves you sliding endlessly until you’re at the top of the slope. I believe this has been fixed now.
EDIT: Ye, this wasn’t fixed apparently, huge bummer.
Please don’t forget people who still wait another QoL patch about maximizing inventory storage volume.
Even though Fatshark did QoL patch about Spoils of War, some people whose whole inventory is filled with red items still can’t confirm it before salvaging lots of red items - the most scariest thing is that nobody knows how many red items have to be salvaged for us to open any chests -.
Also, I hope other QoL patch too. About number of converting dusts. Player can convert only 10 dusts per each converting process . I want to convert 100 or 1000 dusts per each converting process.
10k+ orange dusts wait me for themselves to be converted.
I played VT2 about 4k+ hours and I always try to get at least 3-4 reds of each weapons for various build. Charm and Trinket also.
Even though I can’t open any chests, the weird thing is, I can still make new items by crafting. If player’s inventory is really fulled with items, player couldn’t make any items too. But player can make new items during inventory fulled status. So, I can’t understand why can’t I open any chests in this situation.
Why can the team sanction mods that shows the ult meter and wound status of other players but not include that in the base game? I don’t see any justification why that’s information that needs to be “hidden but optionally shown through mods”. It seems pretty important for teamplay.