Ok played a lot… did not test everything but i can see the potential.
The synergy between talent tree and weapons can create strong different gameplays.
Zealot abilities are really good, especially chorus of spiritual.
The talent tree allow a variety of gameplays, assassin (my current favorite), support, close combat etc.
The “nades” are good enough. Love the new fire grenade.
Only talent that maybe someone can explain me why I should take it is “inexorable judgment”. I see it as bad.
Veteran is fair. It was a strong class before, it is now a balanced one. Abilities are great. However, voice of command feel a little unimpressive (no real special effect).
Grenades are great.
At the end, we get strong template like the veteran was.
Psykers, the talent tree feel to have less different opportunities. I feel always to have spare points that I waste on a node or two. The last points don’t allow to change drastically your gameplay like we can see on other classes.
Assail need obviously an ajdustment. And psyker seems to be a little too strong now… but maybe just a feeling (seeing psyker doing 570k in damnation)
Ogryns… not tested too much. But from what I have seen, the class seems a little buffed by the changes. And I was thinking it was too strong before this update… it is yet with this update.
Not fan of loyal protector, but the two other abilities seem good.