Patch 13 Player Feedback

#Overall Impressions
The game is in a much better state now then when it released. I can finally recommend this game to other people. The talent tree and weapon and blessing balance have added much needed variety into the game and almost everything feels playable now. After taking a lot of time off I’m back into this game and I’ve been having a blast. The only aspect of the game I still want improved is the crafting system.

#Crafting
It’s way better than it used to be but it’s still a big waste of the players time. There are so many builds to try out and the amount of time, materials and luck you need to roll a perfect weapon is just too much. Every time I’ve stopped playing this game in the past it’s not because the gameplay itself isn’t fun or gets stale but that I encounter burn out with the crafting system.

  • Allow players to convert one resource into another at a discounted rate
  • Have all perks and blessing locked by default and allow players to pay materials to unlock them
    • After which they can then roll or replace them
  • Remove + Experience from the curio perk pool

#Psyker
I primarily play Psyker so there will be more feedback here than for other classes. The Psyker is in a much better spot now than the last time I played. Every staff feels viable, the new force swords are both great, the talent tree is well designed and most of the passives and abilities feel good to use. I think Psyker is affected by many bugs and I look forward to experimenting more once they are all fixed. The Psyker is squishier than other classes and I think it’s justified they can potentially deal more damage or don’t have to worry about ammo consumption.

##Blitz

  • Brain Burst/Rupture
    • While the rest of Psyker feels great to play this ability still feels lackluster at higher difficulties
      • Increase base charge speed or damage
    • Kinetic Flayer
      • Reduce cooldown from 15s to 10-12s
  • Assail
    • I agree this ability is overtuned but I think there are many players think it’s more unbalanced than it is
      • The ability is brain dead to play and does not require aim
      • Anyone relying on the ability doesn’t need to use the crafting system and already has the best weapon roll
        • This is the best part of the ability but to players who are under level 30 and haven’t spent dozens of hours trying to roll a single good weapon the effectiveness of assail is inflated
          -Resource management is much easier with peril than with ammo
    • Please do not balance this ability to the point where it is not usable
      • Especially without buffing Brain Burst/Rupture

##Abilities

  • Venting Shriek
    • Becalming Eruption
      • Increase duration from 5s to 8-10s
    • Warp Rupture
      • If you give players the choice between two talents that do damage they will always choose the option that does more damage
      • Replace this with something more interesting

##Keystones

  • Warp Siphon
    • This Keystone passive is too talent expensive compared to the other keystone passives
      • Either make some of the passives more powerful or consolidate some of the options into the same passives
    • It would be nice to have the option to not lose all warp charges on ability use to maintain peril resistance and damage
    • Suggestion:
      • Replace Warp Siphon CDR with Empyrean Empowerment damage bonus
      • Move Essence Harvest to where Empyrean Empowerment is located
      • Move CDR bonus to where Essence Harvest is located to have it be optional for the player
  • Disrupt Destiny
    • Sometimes the target is not properly marked
    • The visual effect it too close to soulburn damage and can be confusing if using with Perilous Combustion
  • Empowered Psionics
    • The smite bonus is underwhelming (smite damage is a joke 30% does nothing) and there will be no reason to pick it after with smite after the bug is fixed
    • Add additional value for smite on EP expenditure
      • Suggestion: -30% peril generation

##Passives

  • Malefic Momentum
    • Increase duration from 8s to 10s
  • Wildfire
    • This passive doesn’t seem to have enough value to consider taking

#Veteran
In my opinion, the veteran tree is less interesting than the other classes with the lack of keystone passives. However, there are many strong and efficient passive nodes and after getting past the initial disappointment I found there to be many effective builds to experiment with. I have been enjoying the class.

#Zealot
The zealot makes me feel invincible when playing it. I’ve been having a blast running a full support martyrdom build. The CDR available to the class feels a bit extreme. Thanks for buffing a lot of the class specific weapons as this has helped immensely with the overall satisfaction of playing it.

#Ogryn
I don’t play this class because none of the blessings I earn on other classes is transferable. Please improve crafting so I can play this class.

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