So I’ve started my foray into Patch #13 by trying to recreate builds from Pre-Patch #13 and only using skills that previously existed (or close equivalents). I’m doing this to get a feel for how much more powerful characters are feeling, and I have a few observations to share.
I want to start with the Psyker, since that’s been my “main” if I had to pick one.
Here’s the deal.
#1 - With the new Talent system, you can not only rebuild a close approximation to pre-patch builds, you can basically take 80+% of the entire old feat system at the same time.
Look at this build here
And then this google sheet
Everything in GREEN can be taken in the new skill tree. 17 out of 23 core feats/abilities can be taken simultaneously. Previously, only 11 out of 23 could be taken.
So you can see how this translates into an enormous increase in capacity over the prior class. And it doesn’t even take into account new possible synergies.
#2 is that MANY weapons have been rebalanced and now find new synergistic possibilties with the increase in ability. Voidstrike staff, thank god, is buffed. But not only was it made much better on its own, it’s capacity is made even greater due to the many feats that can leverage using the staff (and others). This is good, this is what we want from a system. But when 1 + 1 = 3 you have a lot of potential for very powerful builds (relative to pre-patch).
#3 In addition to #1 and #2 above, the talent system also provides a number of new passives and modifiers buffs along the way, making you even stronger.
Having said all of this - I’m 100% in favor of the new system. You get a ton of toys to tinker with and it’s FUN having a lot of abilities to test and combine in different ways. So I’m not advocating any changes to the new talent system
But having played a number of games now I’m rather blown away by how EASY the game has become. I really think the HP and stats of enemies needs to scale up more, especially on Damnation difficulty. I know there are bugs and glitches with the spawn director, but even when you have a big pack of enemies, mixed hordes, specials, etc. everything just seems to crumble in front of a competent team.
I’m not up to speed on the maths and breakpoints, but it feels like enemies on damnation need to be at least +50% tougher HP wise across the board.
TLDR: Love the new talent system and weapon rebalancing. It’s really great! But the game is too easy and enemies just need to have more HP to recapture the “old” difficulty level.