Intro
Hey everyone, this is Spazz again. Today I will be presenting yet another character concept which would make things really interesting in Darktide. If you too would also love to see post-launch character DLC bundles or would simply want to learn why are they so hard to make in case of Darktide or Vermintide then click here
This time there will be no lore section. I am by no means a lore guy. I am sure the developers would find more than a couple of ways to fit an ork into the game. All it takes is a little malfunction when travelling through space and all there is left of a light ork space cruiser is single crewmate. Those arenât that common for orks, are they? What makes this whole situation very interesting is that we would get to plan an ork. I will be referring to our new friend by his nickname I just made up: Wargad The Ironstompa. 'Ere we go!
Why on earth an ork!?
This is exactly why! I donât think there has been a SINGLE video game where we get to play as an ork protagonist. For some reason, our favourite comic relief greenskins have always been taking the backseat when it comes to the narratives of video games. I think itâs high time we change things up. Orks just like space marines have been the meat and bones of the series and I sincerely believe it would be crazy to get to play an FPS from ork perspective. Each time a new Warhammer 40k game releases itâs a coin toss if itâs just another âhere check out these space marinesâ game. How crazy fun it would be if once in a while we had something other (of high quality) to play that is not exclusively based on astartes or imperium of mankind. How often do you get to play as an ork from the first-person perspective? Never. In Darktide a huge opportunity arises to test new things and what concept is better to test than a Vermintide style FPS with an ork pov! Imagine the Waaagh! Imagine the unique and fun voice lines! Imagine getting hands-on experience of ork arsenal which like I said before, you probably never had a chance to test yet. This idea would surely not only get lots of support from the wh40k community but definitely the ork players and even any greenskin lover who havenât even heard of Warhammer before but would like to see more ork stuff in video games! For me, this would be revolutionary. Just imagine testing all the cold steel at your disposal while calling out the chaos baddies! Similarly to Bardin from V2, Wargad would make use of his extraordinary vocabulary and language. No matta if talkin to Iz fighting bruvvaz or sum pansy grotz! This might come as heresy to some of you but honestly, ork culture has been a great benefit to the Warhammer universe. Even if you dislike playing them personally. They always make fun allies, sidekick and enemies. Orks are always cool and versatile. I donât think I have ever met a single person who truly believes orks are a boring and stupid faction. You simply canât go wrong with orks and why!
What possible ork careers could we expect?
Because itâs never been done before I was going to say the sky is the limit. However, after doing some research I realized the options would be somewhat limited. For starters, we need to make Wargad equal to the rest of the party strength-wise. Just like we get the imperial guard and not space marines. This means no Warboss stuff that would make our ork character ridiculously big. Another thing to remember is there will be no Nob stuff, the party of Darktide makes use of available resources. This means Wargad canât lug everything he found to this moment and bring it here. No supa-deff-gun-killas. Sorry. Weirdboy is also out of the question because of the rank and forces the posses, and thatâs okay though because we still get plenty of careers to choose from. Shoota/Slugga/Burna Boy, Tankbusta, Kommando, Runtherd, Mekboy, Painboy. Anything goes really. A couple of cuts here and there and we are left with a diverse and interesting variety of careers that proudly represent the power of greenskins I chose the Slugga Boy, Kommando and Tankbusta. All of these careers are fairly similar in strength and cover different archetypes or classes. Hereâs a few examples of how could these classes fit into the gameplay side of things.
What possible ork careers could we expect?
Because itâs never been done before I was going to say the sky is the limit. However, after doing some research I realized the options would be somewhat limited. For starters, we need to make Wargad equal to the rest of the party strength-wise. Just like we get the imperial guard and not space marines. This means no Warboss stuff that would make our ork character ridiculously big. Another thing to remember is there will be no Nob stuff, the party of Darktide makes use of available resources. This means Wargad canât lug everything he found to this moment and bring it here. No supa-deff-gun-killas. Sorry. Weirdboy is also out of the question because of the rank and forces the posses, and thatâs okay though because we still get plenty of careers to choose from. Shoota/Slugga/Burna Boy, Tankbusta, Kommando, Runtherd, Mekboy, Painboy, Stormboy and more. Anything goes really. A couple of cuts here and there and we are left with a diverse and interesting variety of careers that proudly represent the power of greenskins I chose the Stormboy, Kommando and Tankbusta. All of these careers are fairly similar in strength and cover different archetypes or classes. Hereâs a few examples of how could these classes fit into the gameplay side of things.
- Tankbusta (heavy weapons guy)
- Career Skill: Tripple Rokkit Launcha
(Wargad grabs equips his favourite gun. This rocket launcher can be quickly fired 3 times before reloading. Carries 9 rockets.) - Passive Ability: Right in Me Crosshairs!
(Consecutive hits on enemies increase your poor ork accuracy by 10% up to 30% maximum) - Perks: Kustom Shoota, Boom Time!, Loadz 'o Dakka!
(Rate of fire increased by 15%, donât ask questions, itâs custom made. Explosives deal 10% damage and have their range increased by 25%. Extra ammo pockets allow you to carry 100% ammo.)
- Stormboy (melee focused berzerker)
- Career Skill: Da Deffjump
(You smack a red button near the rocket on your back reach and scream âWAAGH!â at the top of your lungs. The rocked lifts you into the air when-used mid-jump. This jump pack can also send you forward knocking back all enemies, staggering bosses and instantly crushing minor enemies if used on the ground) - Passive Ability: 'Ard as Nails
(You donât have more stamina, more health or higher blocking arc. As an ork, your melee attack hits stack a damage reduction buff that reduces damage taken by 10% up to 40%.) - Perks: Ramming Speed, Show 'em whoz fastest Ladz! Proppa red paint!
(Your melee weapons deal 20% more damage on enemies hit with a ranged attack. You can dodge further away propelled with your rocket âjump packâ. When running towards an enemy your movement speed is increased by 20%!)
- Kommando (trickster, support specialist)
- Career Skill: ZOG OFF!
(Drop a smoke grenade which pushes away and stuns all enemies for a moment. Enemies inside of the cloud are slowed and by 50%. Lasts 8 seconds.) - Passive Ability: Assashunâs Choppa
(Melee weapons are guaranteed to stun most enemies when backstabbing, backstab damage increased by 15%) - Perks: Speshul Ammo, 'ide Da Boyz!, Iz Da Sneakiest!
(Some of your shots pierce targets but also have higher recoil. You and your allies cannot be targeted with ranged attacks inside of the smoke bomb. Unalerted enemies see you from 75% shorter distance than usual often allowing you to attack them from behind first!)
Ork arsenal put short
Orks are the trashmen of the Warhammer universe. They make use of everything they find. Every ork knows how to turn something he just found into a weapon. They also upgrade their arsenal by adding spiky bits and more metal to stabilize their crazy weapons better. Their guns also work great as melee weapons (all the spikes and stuff). Because their list of weapon is so great I am not going to list every one of them and instead, I will just send you to this page so that you can discover all of them for yourself. Their weapons are big, loud, cheap and expendable in a nutshell. Youâd think that space marines get the coolest weapons but itâs the ork faction that has the highest number of weapons I like the most. Such as a melee weapon that is a metal rod with a faulty rocket welded at the end that can explode with each hit. Also, orange sparking beamy weapons, those are super fun!
âDem Inquisishun humies canât be trusted any further dan day can be thrown, which in dat oneâs case might be a bad example.â - Bluddflagg, Ork Kaptin
Thanks for reading
Thatâs all Iâve got this time. I still think this is more than enough reasons for us to see an ork join the team of Darktide. Even if all heâs here for is to survive in a bigger pack when searching for his Warboss in the hive-city. As always thanks for checking out my post, glad you took time to read through it. Hope you had some fun and let your dreams run wild of what might come for us to see in the claustrophobic world of Darktide. If you liked the post share it with your 40k pals and, the heart button and check out my Techpriest concept if you feel like it. This way ill get to know if you guys want more of those speculations and concepts I come up with. This is all. Merry Xmass, cheers!
My other posts:
[Techpriest Character Concept]
[Ork Character Concept]
[Tougness Rant]