After spending a few nights on Legend I’ve quickly realized this fat bastard is probably priority number one. No special is as bad a run killer as a Blightstormer and there come some of the problems with him.
Honestly balance concept wise is fine. Damage is fine storm speed is fine, radius feels maybe a little bit big but its honestly fine. My biggest issue with the Bucking Flightstormer is the god damn cast range on his tornado or the “LoS” he requires.
Right now his cast range is nigh infinite. I’ve seen a Stormer cast a storm far enough away I couldn’t even ping him. Which wouldn’t be an issue normally for two big reasons which tie into eachother a bit, and one smaller reason.
Damage falloff plays a big part in the farcasting Blightstormer, you don’t do very much damage to him because he’s so far away, so you say “Okay I’ll just have to shoot him multiple times” Then comes issue number two. His teleportation. He’ll usually cast his storm hang around get tickled by a bullet once then teleport into another map entirely, or just cast it from far away and f*ck off right after. It really doesn’t feel very fair or fun to play against given how strapped you are for resources on Legend. A Blightstormer casting a storm in a tight spot from god knows where is a run ender. One kind of smaller problem is his concept of “LoS” or line of sight for one I think it should be more apparent via the green lines where he’s casting from but the real issue is only having a very small portion of his body poking around a wall to cast a storm, or just casting it from behind a wall all together. Which isn’t specifically an issue with the Blightstormer, more so some buggy map geometry
TLDR Blightstormers balance should be looked at IMO, and his infinite range should be not so infinite. Either that or not teleporting to f*ck knows where after casting the storm.