Man this is so karking wrong. You can’t believe this. It kinda invalidates all your arguments. And i really thought you were reasonable.
I was on this game from beta stage and even then rng was one of the MAIN reasons people left. Countless posts on both official and steam forums trashing the horrible rng system. Also many friends of mine - veterans from V1 - got sick of this and moved on to other games.
So if a horrible system pushes players out isn’t it loss of money? Why these many players who got sick by the atrocious rng itemization and crafting should invest on real money shop especially after having bought DT on full price?
Difficulty wasn’t and will never be an issue. All tide games are ez when you get to know the mechanics. It’s all about getting experienced. And even if you are a thicchead or an extreme turist you can always have fun on lower diffs.
I also think FS execs have no clue or are experimenting on what their playerbase wants for them to get more money.
Ofc after some time they manage to fix their sh*t and even improve it like they did with their Itemization update which is a huge boon. Like they’ve done many times on all three tides game. And i think a little “whining” on official and steam forums is needed for all this to happen.