Yesterday I played a QP round on Skittergate and we got a Stormfiend right after the first drop down in the first big area.
I am not sure whether this issue is closely related to Stormfiend, my guess is no.
So what happened:
The stormfiend got staggered by me off the boardwalk as a Foot Knight with the talent that increases power against enemies for 2 Seconds I believe it is, that get hit by valiant charge.
Stormfiend started climbing up again after getting out of stagger and while it was in climbing animation I threw a grenade right in it’s face and the Stormfiend was no more.
I am pretty sure the power increase effect of the valiant charge has already vanished.
As you can imagine I was really surprised how quickly the stormfiend died.
It must have been 5 seconds from spawning in to goodbye Stormfiend.
So i was like, hmm interesting, let’s wait for the endscreen scoreboard how much damage I did to that boss.
Turns out I did 196 damage to the boss and I was the only person doing damage.
So at that point I knew it was a bug that killed the Stormfiend.
Don´t get me wrong I am OK with bosses being killable by pushing them off of an edge and out of the map because there are only a few placed where you can do that which limits the options.
This bug on the other hand is something I wouldn´t consider fair or fun.
As I already said numerous times here, I absolutely cannot stand any form of cheese strats and this clearly falls into this category.
On a side note: This seems to work with staggering ults also.
I am pretty sure that this bug has been around for a while now. Where bosses get pushed up- or downwards on small vertical ledges that causes the bosses to die at a certain point.
Unfortunately my recording tool decided to not record that part so I don’t have video footage of the bug right now.
I did a couple of tests earlier to solidify my theory of this being bug.
I tested whether a stagger or damage value was unproportional in some instances that could cause this and it didn´t no matter what I tried I never could create enough damage or stagger values to oneshot bosses. Good so it’s not a bug adds weird values that would cause this.
Please Fatshark, I know under all these piles of paper with written notes of bugs you can find a spot for this in the higher priority stack.
- Steps to reproduce the issue - hard to reproduce, if one would try though I think it would be:
- Step: Find a vertical surface with a slightly diagonal gradual rise (roofs, streets, pathways aso), 2. Step: Use Staggering Ult (Footkight, Merc, WHC aso) and or grenades to stagger it up and or down the vertical surface, 3. Step: ???, 4. Step: PROFIT!
- How consistently the issue occurs for you - rare to mid
- Screenshots and/or video evidence - unfortunately no evidence