On the subject of Bright Wizards

Id like a bit of help from some of the major Warhammer Heads here. From my knowledge bright wizards are human magic users who specialize in the fire wind. However most images of bright wizards ive seen (sienna included) have other features. Does being a bright wizard “mutate” the wizard somehow? The flaming hair, sometimes having glowing yellow eyes. The skin sometiems changes…are these willing cosmetic changes they do (have done) to themselves? Or does fire magic do this to them over time with use?

1 Like

This is something the fire magic does to them over time. Bright wizards have ruddy skin, low tolerance to cold and wet, flame like hair, and writhing tattoos.

2 Likes

Cool…does this happen to all types of human wizards? I know there are (7?) Winds of magic…jade…celestial…grey and the like. Do all human magic users end up changed by their magic? I havent noticed anything on Olysha who i belive is a Grey Wizard…although she could be hiding it…

grey wind is about illusions and the like irrc it would be counterprductive if they standout like a beacon

1 Like

Fair, very good point but i more meant changed the wizard in ways more akin to their own magic. Not that everyone became a matchstick lol. You maoe a good point though i can see it not being for the better if they stood out.

it was clear what you meant lol, but it doesn’t really matter how they get changed if they are different in any capacity they would stand out, wich would a be a problem for someone who specialises in deception, honestly i wouldn’t even be suprised if GW never thought of that and grey wizards are clearly disdinguishable

I believe you are looking for the concept of Arcane Marks. These being permanent changes to the wizard’s body caused by that specific Wind.

Notably, Bright Wizards:

  • Temper: You have a quick temper, losing your cool at the slightest provocation.
  • Hyperactive: You can’t sit still. You fidget constantly.
  • Red Hair: Your hair and eyebrows turn a bright, fiery red.
  • Face Tattoos: Odd markings, like tattoos, appear on your face.
  • Flaming Eyes: Your eyes literally smolder with energy. Animals become nervous when you’re around.
  • Hot Skin: Your skin is always feverish and you have a flushed appearance.
  • Vulnerable to Cold: You are uncomfortable in the cold.
  • Aura of Brimstone: You stink of brimstone.
  • Raging Temper: You are volatile, more so than others of the [Bright Order]
  • Mark of Aqshy: The rune of Aqshy appears somewhere on your body.

Sienna clearly has several of these.

4 Likes

Forgive my netpicking, but there are eight winds of magic in Warhammer fantasy world.

Ulgu does have some noted mutations. iirc

With the Magister being more forgettable and less noticeable

So they are less grandiose mutation but they aren’t controlled

I was not sure, hence the question mark attached.

And there are people still wondering why our Holy Order keeps such a close tab on them. They walk on the very precipice of heresy.

Well technically speaking any faith caster isn’t any better, since all magic is chaos (Yes even your rune sword)

2 Likes

What a preposterous notion.
Faithful worshippers of Sigmar channel his divine power and his power alone, perhaps you’re speaking of the so-called priests of other -lesser- gods.

3 Likes

Seems most types of magic have some manner of effect on the users going by the examples we got in game.

Sienna´s hair sets itself on fire without burning herself when she channels while Keri (SoT) has serious bodywide mutations from her channeling what i presume is the jade wind + extra elf stuff.

The exception to this are divine/faith types that seem to be…divinely filtered, to not cause such stuff…But that does beg the question, why does Saltzpyre go bald whenever he goes in that direction?

Well kerillian is a particular case

So everyone knows that Dwarfs are very much hardy and less likely to fall to any mutation (Still happen but very rare, just like natural undead Dwarf), on the other side the Elf are quite susceptible to Divine mutation

And Kerillian seem to be so quite a lot susceptible seing how she look after following the voice of Khaine

Ehh, depend on the individual god, Sigmar is quite tame-ish but the Gods of the Ogre for example are quite mutating prone

[Necromancy]

This isn’t quite true.

The Winds of Magic blow in the Eight Winds from the ruined Gates of Heaven on the poles. They’re in a sort of a messy jumble. To sculpt that messy jumble into spells via raw willpower is what’s known as Dark Magic, and prolonged use of it for any substantial feats of magic is corrosive to any living creature’s sanity.

The Elves, and the Slann who taught them, were created by the Old Ones to be naturally magical. As such, Elves aren’t unduly psychologically affected by the magic they wield, though Dark Magic’s corruption will eventually claim them as well. The Slann taught the High Elves safe methods of working magic - extracting one of the eight Winds from the jumble, and purifying it, then using these single purified Winds of Magic to work magic of a certain character, and then weaving the purified strands back together into something called High Magic, that could be employed to do things one Wind couldn’t alone.

The Empire’s eight Colleges of Magic practice the High Elven system, but with one difference: Humans are disallowed by law from studying more than a single Wind and its associated Lore.

Why? Humans happen to be pretty good at magic, but they weren’t made by the Old Ones to be mages. The end result is that Humans are much more psychologically affected by the magic they wield than Elves are. For example, human students of the Lore of Beasts grow increasingly antisocial and misanthropic, and essentially all end up leaving civilization behind to live in the untamed wilds where all the other Humans they see are random hunters and their fellow Beast shamans. The Golden Order who study the Lore of Metal grow obsessed with studying and analyzing everything, and their Order works as much on studying things like alchemy, metallurgy, forging, herbalism and the like as sorcery and runesmithing proper. Every one of the eight Winds has a personality of its own, which is imparted on Human masters over their years of study, leaving every master an eccentric.

The tattoos aren’t caused by mere exposure, as far as I know, though the hair turning flame-red and looking like it’s on fire when the Human Magister is channeling their spell certaintly are.

Priests are shielded from the changes wrought by magic by their patron god, that is true. Their divine powers are still spells that shape the Winds to achieve the priest’s and god’s ends, but the Winds are shaped by the priest’s faith, the god’s dedication to their servant, and the religious rituals and prayers shaping the pair’s expectations of what should happen. Elven Mages, Imperial Magisters and the Liche Priests of ancient Nehekhara shape the Winds into desired forms through technique and ritual, practicioners of Dark Magic (Chaos Sorcerers, Skaven wizards, Necromancers, random untrained practicioners of magic) largely with sheer will, though structure and ritual play a large part in Necromantic magic, and the Chaos Sorcerers’ works are in part worship of their Daemon Gods.

Kerillian’s mutations are not caused by her practice of magic - Wood Elves don’t use the same system as the High Elves and Imperial Magisters, but do have their own safety measures. Kerillian’s physical changes are due to her joining a religious cult that takes part of the new inductee with it and replaces it with something… different.

[/Necromancy]

1 Like