Old vs. new Eviscerator

As many have said, the new Eviscerator is a ton of fun to use if you pick every talent to increase your critical hit chance. Then add the +5% critical hit chance perk as well as Shred + Savage Sweep blessings and you’ll mow down hordes. Probably best to pair it with a Boltgun for those pesky Shield Ogryn squads.

The Mk XV vertical special hits a good bit harder than the Mk II, in addition to being more readily available.


I wouldn’t say the Mk XV is a noob trap. The moveset is simplified, but it kills things very well. The lights are marginally less powerful than the Mk II combo (with the Vanguard → Relentless switch), but if you have buffs from your talents or blessings active, I don’t think it’s a very noticeable difference as far as horde clear goes.

Mk II is more interesting to use (from a combo perspective), but I don’t think it performs significantly better.

My only fault with it is the speed; it gives the feeling of swinging a concrete block around. I enjoy both variants, but any time I look at the XV, I’m asking myself “Do I really want the slow weapon?”. I mostly play with Inexorable Judgement, but when I played witth the Mk XV and Blazing Piety, I really felt the sluggishness.

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I like the old one better, but I am a creature of habit so it might just be that I am used to it!

I also have a sick sick sick old evis so the new evis I rolled was objectively a little worse I think stat wise

I just like the old one’s heavy attack when I am initiating a fight. That huge, heavy swing just feels great :blush:

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I prefer the old for the attack speed. I’ve played with both though. Neither are bad IMO.

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I feel like combo numbers on eviscerator Mk II are wrong. It shows that light attack on Mk II deals more dmg to flak armor, than heavy. But when you hit flak berserker in Meat Grinder - heavy attack deals more dmg, than light attack.

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I haven’t used the old one since the weapon balance patch, but from what I have seen the new one outperforms it in dps. Also for some reason its light attacks stagger ragers, which is an insane oversight from Fatshark.

that’s also something i see using the old MK II and was surprised by the first Rager i engaged hitting me back/ riposte.

If you’re putting out literally a million melee damage every match, your matches are taking way too long, end of story.

If I’m putting out over a million damage total in a run (nevermind just melee), which does happen, I was the only player up for a good portion of the run, or it’s a solo/duo or something.

Gonna assume hyperbole here.

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What enemies are you hitting, and with which attack? My Mk II does 377 to flak body (Scab Bruiser) for both light horizontal and heavy horizontal attack. I didn’t compare vertical, since the heavy vertical will do rip/saw damage so it wouldn’t be a valid comparison

The light horizontal hits harder on the headshot (Dreg Bruiser, 535 vs 490 damage) but it’s in line with the damage breakdown (light horizontal headshot is 407, heavy horizontal headshot is 373)

The weapon itself has 25% Flak; I didn’t reset my talent tree, but I made sure no buffs were active when landing the hits

Does the horizontal attack of the Mk II stagger ragers? The verticals on the Mk II have low stagger versus Maniac (8/15 for bodyshot/headshot) but the horizontals (17/24 for bodyshot/headshot respectively) are the very same as the Mk XV horizontals

EDIT: Huh… Mk II horizontals will push an idle Dreg Rager around, but Mk XV horizontals make him shake in place (like a revved attack)

Looking at the damage profiles in the LUA, the only noticeable difference I could identify was that the first 3 light attacks in the Mk XV light combo use light_chainsword_2h_tank which applies the following changes to the light_chainsword_2h profile (which the Mk II and 4th hit in the Mk XV light combo use)

overrides.light_chainsword_2h_tank = {
	parent_template_name = "default_light_chainsword_2h",
	overrides = {
		{
			"stagger_category",
			"sticky"
		},
		{
			"cleave_distribution",
			big_cleave
		},
		{
			"damage_type",
			damage_types.sawing_stuck
		},
		{
			"ignore_instant_ragdoll_chance",
			true
		},
		{
			"targets",
			1,
			"power_distribution",
			"attack",
			{
				120,
				270
			}
		},
		{
			"targets",
			2,
			"power_distribution",
			"attack",
			{
				90,
				200
			}
		}
	}
}

The damage type sticks out; the light_chainsword_2h profile uses damage_types.sawing

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Ive noticed the new eviscerator has some cool quirks that make it more fun to me desipte its initially sinple moveset.

Firstly, the first heavy comes out really fast. This initially makes the weapon feel kinda shitty because follow up heavy is super slow in comparison. What you can do is use heavy 1 and go into a light, which comes out pretty much instantly, and then block cancel the light after it hits(since lights can be block canceled at any point) and go straight back into heavy 1 (this feels faster and is probally higher dps than just block cancelling after heavy 1). It also helps that block cancelling is super snappy on this weapon, when ive barely used it in this game for the most part aside from the orginal force sword. This same logic can be applied to the push attack which also has a super fast follow up light. So this gives you a quite nice single target damage without using a rev attack by doing some thing like:

Heavy 1 , light, block cancel(during light attack animation), push attack from block cancel, light, block cancel etc.

And just mix and matching heavy 1 and push attack depending on if you want to make space or not, obviously following each with a light.

Ive also noticed that the weapon has alot less input issues when block cancelling lights instead of spamming them, and since block cancelling is so snappy it feels great.

Another underrated part of the weapon is the light rev. It has the same properties as original evis horizontal heavy rev, i.e. it cleaves. It does less damage, but since is can be followed up pretty much instantly with another light that damage gap is not as wide as you might think. i still find it quite usefull for sniping ragers and ranged elites that are mid horde. Its also good for sniping specials mid horde since they take increased melee damage.

Finally, the heavy rev does WAY more damage than the original evis and( i think) still has the ability to cleave trash just in case one blocks an elite, making it better for dealing elites in general especially when paired with that single target unreved combo i discussed earlier. Not to mention that it can easily oneshot maulers.

To be honest, the new eviscerator feels like a straight upgrade to me using all of this together. I havent gone back, and probally wont unless it gets nerfed.

Tldr: block cancelling is very good on new evis

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Why are people saying the Mk II does more damage? MK XV has much more consistent horde dps and higher single target damage. Both the vanguard and relentless light attacks of the eviscerators have a damage cleave cap of 4 targets so increasing cleave with savage sweep or wrath will only help you reach the 4 target cap with higher mass enemies. The simple horizontal lights help you keep shred up much easier. The relentless lights trade some first target damage for second target damage compared to the vanguard lights but have better stagger and more cleave (11.7 vs 8.0). The only issue I see with the Mk XV is the heavy swing sometimes misses when it should hit and the lights are slightly slower (but these are still more effective overall).

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I’d thought they changed that with patch 13… looking back at the patch notes though, it was only the heavy horizontal that got such an adjustment. Memory do be crazy at times.

EDIT: Mk XV light special is higher, although I’m not sure exactly how much higher. It can damage at least 6 enemies.

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Wait, what?!?! You just blew my mind

So using Wrath blessing doesn’t actually increase the number of dudes I can hit? It just increases the hit mass I can cleave through?

So, light attacks can only cleave through 4 people max no matter what? How about heavy? Man I thought POE did a horrible job at explaining stuff! FatShark is winning! Lol

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Typically blunt weapons have a damage cleave cap but eviscerators do too for some reason. I should have clarified that increasing cleave still lets you stagger more enemies each swing.

This is true, the damage to the first couple targets is lower but it can be paired with bloodletter.

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Hitting an enemy != damaging an enemy; I don’t think there is a better word for the former but, like xscyther said, you can still apply low amounts of stagger to every enemy hit.

Ye, when I was testing, I re-blessed my Mk XV with Bloodletter :smiley: Now I need to do more extensive testing; so far, with a 71 damage roll Mv XV without buffs, 1 swing with Bloodletter kills 4 Poxwalkers (and leaves a 5th with a sliver of HP). If Disdain is stacked, it kills all 6

After like 10 Damnation runs with the old MK II i went back to the MK XV.
I mean i have played a lot with the old MK II and i liked it and i got used to the pattern easily, but the new MK XV ist just easier to handle and the overhead heavy, reved up vs. a Crusher or Bullwark from aside or behind is easier to go for the head.

Not sure what blessings i should look after, but atm i use Savage Sweep, just got a T4 and Bloodthirsty what i unfortunately cannot change.
Someone mentioned Bloodletter, but this is only for Special attacks and i already use Scourge Talent.
Also Bloodthirsty seems overrated to me, because you want to crit while easily cleaving horde and dont rev it up.
I think i would like Shred and Momentum or Rampage or Savage Sweep.

Shred and Rampage are probably the most useful blessings overall

  • Wrath and Savage Sweep will both be limited by the 4 target damage cap; you’ll get more stagger and be more likely to cleave elites but I don’t think either of those is super useful.
  • Bloodletter has its usefulness for horde clear with special spam, but I think that’s about as useful as it is right now
  • Bloodthirsty may be decent; I haven’t used it myself but you can reliably kill most specials/elites
  • Since the weapon has decent crit multipliers, Shred’s a reasonable choice
  • Rampage is more damage; personally, I’m avoiding it right now because (AFAIK) it’s still giving way more damage than it is meant to be (I think it gives both +Power and +Damage, so it double dips)
  • Momentum has an internal cooldown, which is annoying, but I can’t remember how long it is; given the speed of the Mk XV swings, it may not be an issue :person_shrugging:

I’ve heard people talk about Perfect Strike, but I think it’d fall into the same category as Wrath/Savage Sweep.

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I assume that the new one is overtuned. I have a hard time imagining that it is purposefully outclassing about everything on offer

Ok I think I understand and I’m ok with it.

To put it in my own words, I’ll do good damage to just 4 dudes but I’ll stagger however many I actually “cleave”. So a bunch of dudes will fall down, but most dudes will get back up lol

That actually sounds pretty accurate now that I think about hordes haha

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Pretty much, ye. Whether they fall down (not dead), stumble away or just gently sway will vary, but what you’ve said sums it up.