Aye tried that also
Lemme know how that goes. Already tried verifying integrity of game files and it didn’t help
I did that aswell
Yep no ball there either unfortunately
I tried this, restarting my pc and creating a new character. No dice
If another dev comes by heres the bit from my error log
[2] (*temporary) = function: 0x021263b0;
[3] q = table: 0x009ffba0; i = 1; obj = table: 0x021c5420;
[4] dt = 0.016678599893695; t = 214.61101624448; async = function: 0x040f7d90;
[5] self = table: 0x00104140; dt = 0.016678599893695; network_is_active = true; t = 214.61101624448;
[6] self = table: 0x00163f10; dt = 0.016678599893695; t = nil;
[7] self = table: 0x00073ea0; dt = 0.016678599893695;
[8] dt = 0.016678599893695; ",
aborted = true,
__traceback = “<>Error in promise resolve
stack traceback:
[C]: in function ‘error’
scripts/foundation/utilities/promise.lua:52: in function <scripts/foundation/utilities/promise.lua:52>
[C]: in function ‘xpcall’
scripts/foundation/utilities/promise.lua:240: in function ‘async’
scripts/foundation/utilities/promise.lua:355: in function ‘update’
scripts/game_states/state_game.lua:508: in function ‘update’
scripts/foundation/utilities/game_state_machine.lua:80: in function ‘update’
scripts/main.lua:124: in function ‘update’
scripts/main.lua:172: in function <scripts/main.lua:171><</Promise Stack>><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:446
=[C]:-1<</Promise Context>>”,
error_details = “ABORTED”,
}
19:52:25.809 [Handshaker] Failed to send connect request to e130dea017e7820e
19:52:26.824 [Handshaker] Failed to send connect request to e130dea017e7820e
19:52:26.958 [Lua] INFO [GameStateMachine] Changing state to StateMainMenu
19:52:26.959 [Lua] INFO [FrameRateManager] Reason “main_menu” requested. Setting frame rate to 0
19:52:26.959 [Lua] INFO [ConstantElementLoading] State changed StateExitToMainMenu → StateMainMenu
19:52:26.959 [Lua] INFO [ConstantElementLoading] Closing view “loading_view”
19:52:26.959 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateExitToMainMenu → StateMainMenu
19:52:26.971 [Lua] INFO [ScriptWorld] Registering level named: “content/levels/ui/main_menu/main_menu” with id: 1
19:52:27.852 [Handshaker] Failed to send connect request to e130dea017e7820e
19:52:28.856 [Handshaker] Failed to send connect request to e130dea017e7820e
19:52:29.865 [Handshaker] Failed to send connect request to e130dea017e7820e
19:52:30.869 [Handshaker] Failed to send connect request to e130dea017e7820e
19:52:31.876 [Handshaker] Failed to send connect request to e130dea017e7820e
19:52:32.157 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party {
__locals = "
[1] x = table: 0x0163d950;
[2] (*temporary) = function: 0x037bd900;
[3] q = table: 0x028245d0; i = 1; obj = table: 0x01ecc300;
[4] dt = 0.031681399792433; t = 221.15375915041; async = function: 0x00becb30;
[5] self = table: 0x00104140; dt = 0.031681399792433; network_is_active = true; t = 221.15375915041;
[6] self = table: 0x00163f10; dt = 0.031681399792433; t = nil;
[7] self = table: 0x00073ea0; dt = 0.031681399792433;
[8] dt = 0.031681399792433; ",
__traceback = “<>Error in promise resolve
stack traceback:
[C]: in function ‘error’
scripts/foundation/utilities/promise.lua:52: in function <scripts/foundation/utilities/promise.lua:52>
[C]: in function ‘xpcall’
scripts/foundation/utilities/promise.lua:240: in function ‘async’
scripts/foundation/utilities/promise.lua:355: in function ‘update’
scripts/game_states/state_game.lua:508: in function ‘update’
scripts/foundation/utilities/game_state_machine.lua:80: in function ‘update’
scripts/main.lua:124: in function ‘update’
scripts/main.lua:172: in function <scripts/main.lua:171><</Promise Stack>><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:342
@scripts/managers/party_immaterium/party_immaterium_manager.lua:647<</Promise Context>>”,
error_message = “”,
aborted = false,
error_code = 13,
error_details = “NOT_IN_PARTY”,
}
19:52:32.157 error: [Lua] ERROR [PartyImmateriumManager] could not join party {
__locals = "
[1] x = table: 0x01507b10;
[2] (*temporary) = function: 0x011fc4c0;
[3] q = table: 0x0412d430; i = 1; obj = table: 0x040fdaa0;
[4] dt = 0.031681399792433; t = 221.15375915041; async = function: 0x03dac4b0;
[5] self = table: 0x00104140; dt = 0.031681399792433; network_is_active = true; t = 221.15375915041;
[6] self = table: 0x00163f10; dt = 0.031681399792433; t = nil;
[7] self = table: 0x00073ea0; dt = 0.031681399792433;
[8] dt = 0.031681399792433; ",
aborted = true,
__traceback = “<>Error in promise resolve
stack traceback:
[C]: in function ‘error’
scripts/foundation/utilities/promise.lua:52: in function <scripts/foundation/utilities/promise.lua:52>
[C]: in function ‘xpcall’
scripts/foundation/utilities/promise.lua:240: in function ‘async’
scripts/foundation/utilities/promise.lua:355: in function ‘update’
scripts/game_states/state_game.lua:508: in function ‘update’
scripts/foundation/utilities/game_state_machine.lua:80: in function ‘update’
scripts/main.lua:124: in function ‘update’
scripts/main.lua:172: in function <scripts/main.lua:171><</Promise Stack>><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:446
=[C]:-1<</Promise Context>>”,
error_details = “ABORTED”,
}
Going for a reinstall right now ill update how that goes
I went from getting this internal server error just a minute ago to getting “Failed joining server: hot_join_party_hub_failed” Can’t even load into the hub anymore.
I’m getting both errors now, the hub error i’m getting just sitting here not touching anything
Oh and now backend error
Wonderful…
I’m sure it’ll all work in the morning ))
Hopefully
For now we wait for Zweil who knows maybe a reinstall is the fix
I hope so
Issue Description: Internal Server Issue
Steps to Reproduce: Just logging in from the operative menu into MorningStar.
Platform: Steam
Player ID: SynergyXcellz
Approx. Time of Issue & Timezone: [11/17/2022, 1:30-2:00pm] [CST]
Reproduction Rate: Constant (100%)
Upload Supporting Evidence:
Upload Console Log:
console-2022-11-17-20.04.28-2fc4e0c0-a4c5-4ef9-a244-47dbb671d195.log (64.7 KB)
console-2022-11-17-19.47.59-e783b002-ccdc-4037-a99e-60664e985809.log (261.1 KB)
console-2022-11-17-18.34.35-0c26fc88-a1f0-43da-9889-e4bdf05fdaf7.log (907.2 KB)
Upload user_settings.config:
user_settings.config (3.2 KB)
Reinstall is a no go
I have seen Julia mention they’re having server issues so it might just not be on our end at all
Servers are down atm from what i’m seeing. Maybe when they come back up we’ll be okay
yeah looks it, good to know it’s not us