(OLD) KNOWN ISSUE: internal_error / Error Code: 2007

Aye tried that also

Lemme know how that goes. Already tried verifying integrity of game files and it didn’t help

I did that aswell

Yep no ball there either unfortunately

I tried this, restarting my pc and creating a new character. No dice

If another dev comes by heres the bit from my error log
[2] (*temporary) = function: 0x021263b0;
[3] q = table: 0x009ffba0; i = 1; obj = table: 0x021c5420;
[4] dt = 0.016678599893695; t = 214.61101624448; async = function: 0x040f7d90;
[5] self = table: 0x00104140; dt = 0.016678599893695; network_is_active = true; t = 214.61101624448;
[6] self = table: 0x00163f10; dt = 0.016678599893695; t = nil;
[7] self = table: 0x00073ea0; dt = 0.016678599893695;
[8] dt = 0.016678599893695; ",
aborted = true,
__traceback = “<>Error in promise resolve
stack traceback:
[C]: in function ‘error’
scripts/foundation/utilities/promise.lua:52: in function <scripts/foundation/utilities/promise.lua:52>
[C]: in function ‘xpcall’
scripts/foundation/utilities/promise.lua:240: in function ‘async’
scripts/foundation/utilities/promise.lua:355: in function ‘update’
scripts/game_states/state_game.lua:508: in function ‘update’
scripts/foundation/utilities/game_state_machine.lua:80: in function ‘update’
scripts/main.lua:124: in function ‘update’
scripts/main.lua:172: in function <scripts/main.lua:171><</Promise Stack>><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:446
=[C]:-1<</Promise Context>>”,
error_details = “ABORTED”,
}
19:52:25.809 [Handshaker] Failed to send connect request to e130dea017e7820e
19:52:26.824 [Handshaker] Failed to send connect request to e130dea017e7820e
19:52:26.958 [Lua] INFO [GameStateMachine] Changing state to StateMainMenu
19:52:26.959 [Lua] INFO [FrameRateManager] Reason “main_menu” requested. Setting frame rate to 0
19:52:26.959 [Lua] INFO [ConstantElementLoading] State changed StateExitToMainMenu → StateMainMenu
19:52:26.959 [Lua] INFO [ConstantElementLoading] Closing view “loading_view”
19:52:26.959 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateExitToMainMenu → StateMainMenu
19:52:26.971 [Lua] INFO [ScriptWorld] Registering level named: “content/levels/ui/main_menu/main_menu” with id: 1
19:52:27.852 [Handshaker] Failed to send connect request to e130dea017e7820e
19:52:28.856 [Handshaker] Failed to send connect request to e130dea017e7820e
19:52:29.865 [Handshaker] Failed to send connect request to e130dea017e7820e
19:52:30.869 [Handshaker] Failed to send connect request to e130dea017e7820e
19:52:31.876 [Handshaker] Failed to send connect request to e130dea017e7820e
19:52:32.157 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party {
__locals = "
[1] x = table: 0x0163d950;
[2] (*temporary) = function: 0x037bd900;
[3] q = table: 0x028245d0; i = 1; obj = table: 0x01ecc300;
[4] dt = 0.031681399792433; t = 221.15375915041; async = function: 0x00becb30;
[5] self = table: 0x00104140; dt = 0.031681399792433; network_is_active = true; t = 221.15375915041;
[6] self = table: 0x00163f10; dt = 0.031681399792433; t = nil;
[7] self = table: 0x00073ea0; dt = 0.031681399792433;
[8] dt = 0.031681399792433; ",
__traceback = “<>Error in promise resolve
stack traceback:
[C]: in function ‘error’
scripts/foundation/utilities/promise.lua:52: in function <scripts/foundation/utilities/promise.lua:52>
[C]: in function ‘xpcall’
scripts/foundation/utilities/promise.lua:240: in function ‘async’
scripts/foundation/utilities/promise.lua:355: in function ‘update’
scripts/game_states/state_game.lua:508: in function ‘update’
scripts/foundation/utilities/game_state_machine.lua:80: in function ‘update’
scripts/main.lua:124: in function ‘update’
scripts/main.lua:172: in function <scripts/main.lua:171><</Promise Stack>><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:342
@scripts/managers/party_immaterium/party_immaterium_manager.lua:647<</Promise Context>>”,
error_message = “”,
aborted = false,
error_code = 13,
error_details = “NOT_IN_PARTY”,
}
19:52:32.157 error: [Lua] ERROR [PartyImmateriumManager] could not join party {
__locals = "
[1] x = table: 0x01507b10;
[2] (*temporary) = function: 0x011fc4c0;
[3] q = table: 0x0412d430; i = 1; obj = table: 0x040fdaa0;
[4] dt = 0.031681399792433; t = 221.15375915041; async = function: 0x03dac4b0;
[5] self = table: 0x00104140; dt = 0.031681399792433; network_is_active = true; t = 221.15375915041;
[6] self = table: 0x00163f10; dt = 0.031681399792433; t = nil;
[7] self = table: 0x00073ea0; dt = 0.031681399792433;
[8] dt = 0.031681399792433; ",
aborted = true,
__traceback = “<>Error in promise resolve
stack traceback:
[C]: in function ‘error’
scripts/foundation/utilities/promise.lua:52: in function <scripts/foundation/utilities/promise.lua:52>
[C]: in function ‘xpcall’
scripts/foundation/utilities/promise.lua:240: in function ‘async’
scripts/foundation/utilities/promise.lua:355: in function ‘update’
scripts/game_states/state_game.lua:508: in function ‘update’
scripts/foundation/utilities/game_state_machine.lua:80: in function ‘update’
scripts/main.lua:124: in function ‘update’
scripts/main.lua:172: in function <scripts/main.lua:171><</Promise Stack>><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:446
=[C]:-1<</Promise Context>>”,
error_details = “ABORTED”,
}

Going for a reinstall right now ill update how that goes

1 Like

I went from getting this internal server error just a minute ago to getting “Failed joining server: hot_join_party_hub_failed” Can’t even load into the hub anymore.

I’m getting both errors now, the hub error i’m getting just sitting here not touching anything

Oh and now backend error

Wonderful…

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I’m sure it’ll all work in the morning ))

Hopefully

For now we wait for Zweil who knows maybe a reinstall is the fix

I hope so

Issue Description: Internal Server Issue

Steps to Reproduce: Just logging in from the operative menu into MorningStar.

Platform: Steam
Player ID: SynergyXcellz

Approx. Time of Issue & Timezone: [11/17/2022, 1:30-2:00pm] [CST]

Reproduction Rate: Constant (100%)
Upload Supporting Evidence:
Internal Server Issue
Upload Console Log:
console-2022-11-17-20.04.28-2fc4e0c0-a4c5-4ef9-a244-47dbb671d195.log (64.7 KB)
console-2022-11-17-19.47.59-e783b002-ccdc-4037-a99e-60664e985809.log (261.1 KB)
console-2022-11-17-18.34.35-0c26fc88-a1f0-43da-9889-e4bdf05fdaf7.log (907.2 KB)

Upload user_settings.config:
user_settings.config (3.2 KB)

Reinstall is a no go

I have seen Julia mention they’re having server issues so it might just not be on our end at all

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Servers are down atm from what i’m seeing. Maybe when they come back up we’ll be okay

image
yeah looks it, good to know it’s not us