Title.
I’m surprised that the Warrior Priest challenges haven’t been addressed in a hotfix yet, with Old Fashioned Learning been the most egregious example.
Old Fashioned Learning (Hit 60 Enemies with a fully charged skull-splitter/tome attack)
It is verifiably impossible to hit 60 enemies with one strike even with an increased horde deed without cheesing it using AI pathing glitches (See literally every guide on how to achieve this challenge). Because of teammates, because of the way the AI paths, because of the general size of hordes, the only way to do this achievement is to purposefully set out to break the game with a team mate who can kill off the bots for you.
This should be changed to 20 enemies so that it is still difficult, but achievable in normal gameplay.
Sanctuary (Use Shield of Faith on an ally within 1 second of them going down 10 times)
Casting Shield of Faith on a fallen ally within 1 second of them going down is definitely possible, but the challenge basically requires that you flick onto your ally and hope that your ability casts on them. More often than not I will accidentally cast Shield of Faith onto myself because the challenge necessitates that I can’t hold the ability while looking at a team mate to confirm that it casts on them.
If the challenge was changed to 3 seconds it would make a world of difference.
Holy Warrior (An ally blessed with Shield of Faith must kill 50 enemies with melee attacks)
The only way you’re going to achieve this normally is if you’re playing with a very good Shade/other broken melee class, you two are the only two left, and you’ve just been hit with a very large horde. 50 kills within 8 seconds (presuming you’re using the talent that extends the duration of Shield of Faith) requires that they kill over 6 enemies every second, for eight seconds, without stopping. Even IF they have the talents to do this it would require that the horde is large enough, none of your other team mates kill anything and you sit back and do nothing while they struggle through a horde so you can get the challenge.
(You could extend the time that they have with a purple pot, but again, you have to sit back and do nothing, none of your team mates can damage the horde, and the horde has to have enough enemies in it to get the required kills within the required time)
If the challenge was 20-25 kills it would be much more manageable supposing you have a full team and they’re not forbidden from doing anything because you need a career challenge.
I have over 600 hours in Vermitide and I have completed every other DLC career challenge, but this is the only time where I’m forced to say that these challenges need to be looked at and reworked. Thanks for your time.