So, I want to list all the things that is changed about Ogryn, and maybe discuss some things
If I have missed anything, please correct me.
WHAT THE HELL IS AN OPPORTUNIST???
It’s +25% rending vs staggered enemies
Weapons
Slab Shield
- Added ranged block properties during the Push action, in addition to the already existing melee block properties.
Branx Pickaxe
-
Improved the stagger properties of the Special bash attack:
- Stagger_category from “melee” to “uppercut”.
- Impact power distribution increased on the first 3 targets:
- [1] from {16,33} to {30,70}
- [2] from {8,20} to {10,60}
- [3] from {6,18} to {10,35}.
-
Reduced the chain timings after specific attacks:
- Heavy 2 into Light 3 / Heavy 1 start from 0.87 to 0.8
- Heavy 2 into Special from 1.05 to 0.8
- Heavy 2 into Block from 0.69 to 0.62
- Push follow-up attack into Block from 1.1 to 0.9.
-
Borovian Pickaxe
- Reduced the chain timings after specific attacks:
- Heavy 2 into Light 3 / Heavy 1 start from 0.63 to 0.6
- Heavy 2 into Special from 0.9 to 0.7
- Heavy 2 into Block from 0.63 to 0.6.
- Reduced the windup time for the Heavy 1 attack when chained from Light 2 / Heavy 2 from 0.8 to 0.72.
- Reduced the chain timings after specific attacks:
-
Karsolas Pickaxe
- Reduced the chain timings after specific attacks:
- Heavy 2 into Light 3 / Heavy 1 start from 0.56 to 0.55
- Heavy 2 into Special from 0.75 to 0.6.
- Reduced the windup time for the Heavy 1 attack when chained from Light 2 / Heavy 2 from 0.71 to 0.6.
- Improved the stagger properties of the Push follow-up bash attack when hitting a Weakspot.
- Reduced the chain timings after specific attacks:
Blessing Pool Additions per Weapon
Latrine Shovel
- New: Smackdown
- +7.5-15% Critical Chance for3s on Special Action Hit (Staggered Enemy).
- Opportunist
Bully Club
- New: No Guts, No Glory
- +50% Toughness Regeneration per second for 2-5s on Elite Special Action Hit.
Grenadier Gauntlet
- New: Disruptive
- Hitting at least 3 enemies with your secondary attack grants 15-30% bonus to Power on melee attacks for 3.5s.
- New: Explosive Offensive
- 6-15% Power bonus for 5 seconds after hitting multiple enemies with your weapon special explosion.
- New: Gauntlet Momentum
- +2-5% Power for 1.5s on Chained Melee Hit (Any Target). Max Stacks 10.
- Point Blank
Twin-Linked Heavy Stubber
- Terrifying barrage
- Fire Frenzy
Power Maul
- New: Power Surge
- Special Attacks on Armored Enemies cause an additional Shockwave. Special Attacks have +10-25% Explosion Radius.
- Opportunist
- Perfect Strike
- Supercharge
Battle Maul & Slab Shield
- New: Last Guard
- Block Breaks push Enemies, 15s cooldown. -15-30% Block Cost.
- New: Offensive Defence
- Gain a stack for each stamina spent blocking. Your next attack gains +4-10% melee power per stack and consumes one stack. Last 3.5s. Stacks 5 times.
- Opportunist
- Perfect Strike
Rumbler
- New: Explosion Zone
- +3-6% Explosion Radius for every shot fired during continuous fire. Stacks 5 times.
- New: Shrapnel
- +1-4 Bleed Stacks from close range explosions.
- New: Clonk
- 15-30% Reload Speed for 3s on Projectile Weakspot Hit.
Blessings
Unstoppable Force
- Now also provides 2.5-10% Heavy Melee Damage based on Tier.
Adhesive Charge
- Fixed an issue where the bonus damage of the blessing failed to be applied.
Talents
No Pushover
- Reworked. New Description:
- Your Pushes have +250% Stagger. Can only trigger once every 8s.
Dev Note: The Old ‘No Pushover’ was frankly not up to par. Maybe this spices things up a bit?
Big Boom
- Explosion Radius: 22.5% to 27.5%.
Reloaded and Ready
- Ranged Damage: 12% to 15%.
- Duration: 6s to 8s.
Bruiser
- Combat Ability Cooldown: 5% to 4%.
Massacre
- Duration: 6s to 10s.
Steady Grip
- Toughness: 3-5% toughness regeneration per second.
Delight in Destruction
- Damage Resistance per Stack: 10% to 8%.
Too Stubborn to Die
- Health Threshold: 25% to 33%.
Ogryn Talent Tree Updates
- Swapped places of Toughness Damage Reduction Operative Modifier, and Suppression Boost Operative Modifier, on the Bottom Right part of the Tree.
Thick of the Fray
- Removed. It is now included in Point-Blank Barrage per default.
General Summary
- Slab Shield now block ranged while Pushing
- Branx Pickaxe’s special now staggers like uppercuts
- All Pickaxes are a little faster
- WHAT THE HELL IS AN OPPORTUNIST??
- New and shared blessings
- No Pushover reworked
- This:
Old added blessings
It’s just for me to remember what do they do
- Unstoppable Force
Fully Charged Heavy Attacks ignore Enemy Hit Mass. - Opportunist???
It’s +25% rending vs staggered enemies - Point Blank
+14-20% Ranged Critical Chance after Melee Kill for 2.5 seconds. - Terrifying Barrage
Suppress Enemies within 5-8 Radius on Close Range Kill - Fire Frenzy
Gain +7-10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times. - Perfect Strike
Critical Hits ignore Hit Mas Bonus from Armour. - Supercharge
+1-4 stacks of Brittleness on Energised Hit.
Insane Person’s Opinion
Ok, so, the main thing I saw people complain about is Delight in Destuction nerf and swapped TDR
(Here’s a picture if you didn’t see what was in “General Summary”)
It’s kinda whatever to me, but I don’t see why was this change necessary - freaky behaviour.
They finally did something with this thing, which nobody even thought of taking into their build:
The Shield is now blocking ranged even while you are pushing!
It somehow never clicked to me that I needed that change, pretty awesome!
New “No Pushover”, I don’t really know what +250% stagger mean, but if it drops Crushers on their asses that would be cool. 8 seconds cooldown tho…
Buff to an “Unstoppable Force” is really not much, but maybe it will create a nice interaction with Krourk Mk VI Cleaver, overall pretty minor.
Power Maul, holy hell will I spam the hell out of that Special attack, with this Power Surge Blessing, HOLY
And Pickaxes being faster, don’t know why they did it, but I am all for it .
And Branx Pickaxe’s special being an Uppercut now is nice, I actually thought it was this way until I tried hitting a Crusher…
Conclusion, Ogryn will pretty much be the same, the TDR swap is wierd, don’t think it was needed.
Also, I suppose that my full mastery of the Shield is not there anymore, because of these 4 new blessings, huh?
But new 8 blessings per weapon sounds cool, loving it
WHAT THE HELL IS AN OPPORTUNIST???
It’s +25% rending vs staggered enemies