mfw the game only gives us three single charge medicae back to back to back which the martyrdom zealot slorps up like juice only to immediately lose it all again.
(I say it jokingly but I’ve also seen the game be incredibly stingy. When two things are ‘debatable’ like this I’m going to take the self sufficient regenerative resource over the permanently lost one)
In the end toughness directly affects those same things you mention, such as chip damage from poxwalkers. (More toughness = higher percentage when hit not at 100% = less damage taken)
@Brad9191 You claim you were speaking generally while making pretty direct comments like “If you don’t know this by now that’s wild. No excuses.” and “No offence taken, but have you’ve played Oggy long at all?”
Don’t imply I haven’t played ogryn if you’re going to back pedal because you misunderstood my post, claiming it was meant generally
It’s also weird you assume I’m running shield and attention seeker in the first place.
What? Clutching is when you salvage your team’s mistakes, not your own. Calling it clutching when you soak through your own mistakes is just making up for being dumb.
In the end it largely is preference in general right now because of how easy the game ends up being with the power creep I’m still going to very much advocate for the one that doesn’t encourage bad play though.
I mean the game literally gives two fully stocked medicae stations per mission minimum so that’s kind of a reach ngl. It genuinely is not a resource you can drain. It’s not like you’re hyper fragile with 145 toughness and you need to slurp the inbetween medicae that aren’t stocked.
There’s other minor factors that make you get mileage out of HP: The maps throwing med stimms at you which scale with your max HP is one example. I agree that’s one form of power creep that makes HP good, though I was running HP all the way back before talent trees when ogryn was, by common sentiment, supposedly “not viable above malice because of shooters” and I didn’t struggle at all, it felt like the strongest class to me at that time, too.
All of this is subject to change anyway, like how the biggest argument against toughness% used to be fire. As for right now I feel like it’s completely free choice so long as your max toughness isn’t at like 75 (I have seen this)
It’s still in general, I’m not making a direct accusation. If you want to get butthurt by that be my guest. You’ll have to trust me on it that I’m not? Not sure what to tell you there, but I’m not going to convince you otherwise. When I ask how long you’ve been playing I’m strictly wondering your experience level nothing more for Ogryn. It wasn’t in the context of “Ohh, this guy didn’t know to dodge slide.” It’s nothing like that.
Okay, when your team fully goes down & you’re the last one alive. What’s that called to save them when everything is attacking you? Clutching, right… I think you’re using the word in a totally different kind of context here the mistakes part is you taking damage by stuff as you clutch to save them, I think you meant as in just playing the game, I feel like we’re talking passed each other here. That’s why I feel Health is stronger than toughness in this regard. See? Another argument I made. You’re still not telling me what you disagree about instead of just plain old semantics & tap dancing around or ignoring the question. That’s why I’m having this conversation because what you said before was vague saying you don’t agree & I’m asking why. It’s not complicated at all. Very straight forward. That’s why I’m intrigued in the first place, right. Because maybe there’s a point of view I’m not seeing & I can be corrected as well. but I’m not really seeing any arguments that make Health invalid. You’ve said shooters, but I don’t think this is an issue with other solutions.
The fact that you think you have to have more max health to clutch is the root of the confusion here. You do not require extra health to clutch. Full stop. Ogryn is still perfectly capable of being evasive, as you even said yourself. Toughness helps keep your health more full in the first place so it’s available if clutching is needed. Combine that with ogryn’s ability to crap out toughness left and right even when clutching (especially when clutching, no pesky ranged teammates shooting your targets right as you go to swing) and health is very much not something you have to be losing when clutching.
Yes, you do in certain situations. If the team goes down & you’re picking them up a Toughness Ogryn wouldn’t last in this scenario, right with gunners, Crushers & all that noise. You can still obviously go through the game with the way you have it not saying you cannot. But when sht hits the fan Health reigns supreme still in certain instances you last longer in harder games like Maelstorms for instance. You never answered my initial question. If you’re out of toughness & only have your Health left in a bad situation. Who would go down first the guy with 300 health or the guy with 579 health? I’ll wait. The answer is very obvious, no spoilers!
It’s a very legit question… That you’re totally not going to answer ever, I know it’s a big stumper too. Don’t worry when you’re in trouble come back to papa Health, he’ll take care of you & make sure you’re nurtured for the fight. Just try it… You’ll never go back.
It’s an idiotic question because if someone lets themselves drop from full health to zero while never regenning any toughness they screwed up incredibly hard. “Who’s going to die first in this scenario that will literally never happen?”
Again, it’s a terrible attempt at a gotcha and not even remotely the point you think it is.
No, it does happen where you lose toughness right… I said in that scenario who would go down first? The guy with 300 or 579 Health. It’s a very simplest question. The easiest question on earth. The answer is obvious, thank-you.
reviving with a whole bunch of incoming damage is always terrible…og’s revive passive is better for not-getting pushed out of saves by chaos spawn/shotgunners/flamers and ignoring block break not trading like 200+ HP to pick someone off the ground.