As title says, leveling up an Ogryn (especially with the XP bug that sometimes doesn’t give you anything at all), makes this whole experience a whole lot of terrible.
The club feels worse to use now due to light->heavy combo having a huge delay when trying to chain them repeatedly while having to watch other players with different weapons constantly (saber, chainsword, knife, hammer, axe, etc) by this point has been quite a boring and triggering experience. The ogryn knives are still boring like in the CBT and don’t offer any form of variety, so I’m just stuck with shovel and club.
The XP curve, the variety in a single character’s gameplay, and the ranged weapon choices are all terrible and make for a slog of a time while leveling up and make it feel like I am doing this as unpaid work.
I knew I should have rolled a Zealot after having seen the finalized weapon choices for Ogryn, since I figured the curve (just like the leveling) for getting them was going to be equally horrible.
Please reconsider Ogryn’s weapon progression structure, he already has the smallest amount of weapons and is already shafted as it is; at least make it so they get most of their weapons quicker. (And making the achievements more sensible rather than an untested mess).
If anything as well, the XP and progression in general should probably be its own post on top of this, since it’s terrible