Ogryn: lack of weapons

I would disagree. I mean two handed bladed, two handed clubs, bucklers, shotgun (slug) etc

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you understand exactly ONE thing you said is actually on the tabletop, right? you wanting something doesn’t make it canon to the setting (although you might be a chaos player so you wouldn’t know that then).

Well at least Necromunda offers some two-handed options to Ogryns.

But I agree, I do not see my Ogryn swinging two-handed swords/axes and the like.

More like heavy duty tools like sledge hammers or big wrenches and stuff like that.

Heavy Bolters were an option in the past afaik … but… well that were other days?
Autocannons are still available I think.

And perhaps, as we serve an Inquisitor, some pre-heresy stuff could be available, too, like those power-claws the Ogryn Chatonite had …

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Well the 2h Axe is part of the Necromunda list.

And I’m certain that you understand that the table top isn’t the lore. And will be by virtue of being a war game where everything has to be produced, modeled and balanced. More restricted than what the lore really is.

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games workshop cares very much about the tabletop, because they don’t want to have the game selling people on minis that don’t exist. it’s a high priority for fatshark to please GW in this respect.

I’m with the Cactus, as the novels are lore and very often describe weapons not beiing avalable in the tabletop

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There is a very real problem with some things and how they work in different mediums. Something that works in a novel, vs how it works in live action, a cartoon, a dice game, a world of pure imagination…

Somethings are tropes to save time, A non-comedic hero will never have problems parking. In Tide games, we take out many per sword swing, but IRL it was one at a time and took all day.

A good artist will recognize the need to adapt things to the medium they are working in, or they end up with something really cartoony… like zealots sprinting and then sliding…up a set of stairs.

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Then point me to:
Ogryn model with:

  • clubs
  • Shovels

Point me to models of:

  • Ogryn Rogue trader
  • Scab Grenadier
  • Crusher

And plenty of others.
I did not put Kickback/Rumbler cause they do use the model of a GSC Jackal as basis

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I think that’s why certain weapons aren’t as big/exaggerated as they are on miniatures or in older official arts

Mostly about the Evicerators and the Chainswords

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don’t bring up evicerators, the zealots JUST shut up about them.

Sniper rifle would be good.
Tired of using non precise weapons on ogryn.

Bro think he a Ratling :sob:

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:moyai::moyai::moyai:

uh…? Quote tells me that’s called a moyai?

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I need more Stimms.

In tabletop you have 2 handed wrenches, also drills, power claws. Also buckler with powermaul. So please at least get your lore straight when you come here to lecture others… or be less salty…

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Agree with you 100% I think these guys just need to chill with ā€muh loreā€ when mostly they do is just gatekeeping thing everyone wants.

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So I guess Necromunda & Novels are not ā€loreā€ according to your definition. Just perhaps go and actually read the books… if 2h weapons are not a thing why does a crusher have one… Srsly just think for a moment yeah?

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In addition to your point, 40K weapons in the lore are usually portrayed very differently to how they are in the tabletop. For example, Darktide has lore-accurate Lasguns, whilst the Lasguns in tabletop are just glorified flashlights.

Lore ≠ Tabletop, people!

I did some serious digging on the chainsword lore when Darktide came out, and I still feel like they have really done a poor job of conceptualizing it, though it’s no where near as bad as it was at launch.

Originally it was like it would bonk with a club!

Even so, Chain weapons should ALWAYS be at high rev, should cut more like normal swords then chainsaws, and should be boat profile, not hammer profile.

Plus, in a FPS, they should be just a tad (Not infinitly, just a tad) less clunky in cross section. Too wide and it comes off as cartoony, (which the chain axe is extremely guilty of.)

Now, the evis is a good weapon and fun to use, but it could be modeled better, and what would be awesome as a speical, is to reverse the chain direction to ā€˜fling’ things away.

(And that’s in the lore, though I don’t remember where… )

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