Ogryn: feedback (confirmation) from dodge is too subtle

Hi, I feel that feedback from dodging as Ogryn is too subtle, and it doesn’t provide strong enough information to the player.
Ogryn not sliding far (therefore lack of visual feedback) is fine with balance and mechanics, but please add more feedback (information), e.g. blur on the screen edges, or head tilt, screen shake, or louder sound so I, as the player, can know if the dodge has happened or not in dense combat situations.

Confirmation of dodge is important for next move (should I attack or block) as well as learning a weapon (do I have more dodges? Is my timing good?).