i’m exaggerating on purpose (by what i gauge the same scope) as a counterweight to cosmetics and one off modifiers be considered “content”.
yes, the days of quake and half life dlc are gone but back in the day developers got 70%of retail price for 70%of content and length of the campaign (opposing force, blue shift, scourge of armagon etc.etc.) and it felt like a fair trade.
as well i’m getting to the will to pay.
set a price, 50 100 150, i buy new rigs for games i love and in the following years “live” but i’m only willing to part with such sums for clear upgrades size wise.
i know fully well it isnt going to happen, but in return there should be no question marks over the suits heads as to why player numbers dwindle.
teenies rabidly buying counter strike skins is what busted the damn decades ago, but this bling goes tp show “life altering pvp supremacy”
where millions bow to the john wick of counterstrike.
not a 10k playerbase 40k horde shooter.
so yeah, sadly theres no “return” on the invested money, though i wager there was some momentum wasted to at least push one meaty dlc and stabilize playerbase at 50k instead for a while.
right now, depending on how drowsy i’m due to treatment i play modded fallout new vegas. dlcs where i guess around 20€back in the day, each offering around 30 hours gameplay.
design team cant get 10 new enemies in a year ?
ps: this isnt a whip on the back of the actual working force that gets the short end of the stick.
if anything this should be read as a love letter to a game that is so good (personally speaking) i want second and third servings and willing to pay the full bill plus gracious tip. 
the ebony tower planning numbers as content though, yeah… thats another story