Officially taking a sick leave

Huh? This is a pretty weird statement to me. L4D2 is extremely tight gameplay wise, which is part of why people still play, it’s the opposite of jank. (Outside of some dated feeling things) It still holds up incredibly well today.

That isn’t a thing. You’re misunderstanding how the hit rays work. It’s just a method of determining whether or not things land. The only time it can potentially not work that way is if you’re spinning a full 360 degrees every swing or some such which would spread out the hit rays a ton. (and frankly that’s pretty cheesy) Otherwise no.

Conversely, Darktide might have more stuff, but some of it just feels incredibly janky, like how strong sprint sliding is. Shoving more mechanics and whatnot isn’t always better.

Speak with your wallet brother, and good luck.

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It’s a short walk https://maps.app.goo.gl/hs8EXnSZFxCNBKXp7


Didn’t an important FS dev leave for Arrowhead recently? Guess he walked over with his box o’ stuff.
Edit: found

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Mats

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And his absence (among others) is definitely felt.

At least Arrowhead is putting him and his team to good use…

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Oh God that is hilarious. :laughing:

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I have 2,000 hours probably more in darktide in xbox and not once have I ever cared about the cosmetic shop. The only currency I ever spent was currency they gave me and I would never for any reason give them a dime because they dont deserve my money outside of what I spent for the game when I bought it. I play every day but given how horrible the average hi shock/maelstrom teammate and the general lack of content the games rarely ever fun anymore. When borderlands 4 comes out im taking a significant break from the game and will only return for new content cuz i have enough resources to do so. Ive done everything there is to do in this game and dont really have a reason to grind it anymore im just playing for money for future weapons and what not. To me this games fun for like two months and then boring for another two until content drops which isnt the most enjoyable experience if you ask me.

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Imo it’s a very flawed masterpiece.

I had to make my peace with the broken sound queues a year ago and just accept that from that point on I’d leave every single match where a soundless something got to me. If that meant quitting 10/10 matches, losing every bit of progress on mats & weeklies etc. every single time then so be it. That’s the price I have to pay.

The alternative was uninstalling and never looking back. Were I a smart person I’d have done that I’m sure but I can’t really control my whims, and there’s never been anything out there that scratched that itch quite like Darktide does. Dark Souls certainly, but their countless multiplayer issues made sure I’d never stay attached for too long before taking a break.

4 matches played today, 3 of them I had to bail. Last one just now with a soundless mauler downing me from behind out of nowhere. I mean I got the mods but they’re not perfect either.

I can’t comment on Fatshark’s history, since even tho I played a lot of VT2 it never came close to how many hours I have in DT. But just observing how they routinely take aeons to fix the most minor little things most other devs patch in hours to days makes me think either the entire code is just such a mess they long since gave up on it, or there’s something very wrong with their management.

That said I deserve my own part of the blame too. Considering all the things wrong & unbalanced with FromSoft games too, I’m starting to think I have a thing for broken games. Games that get some things so incredibly right, yet at the same time get other things so ridiculously wrong it defies reason. :joy: There’s just something about them that makes them so much more appealing than the generic boring blandness most games out there have to offer.

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Just wait for fatshark to get the defibrillators to once again revive the dying playbase by the mid point of this like they did last year for the second half of the year and then we’ll start playing again

Getting content out in the first half of the year is just something they can’t comprehend as a company. Unless it’s for v2

Still can’t get over how badly they handled the first half of 2024. Like okay here’s plan for darktide’s second year
Do and say nothing for 5 months and have the community legitimately think the game has been abandoned we are masters of community engagement.

Honestly won’t be surprised to see most of the content and major updates for this year to be released near the end of the year again once the playerbase is at it’s lowest point.

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that is legitimately one of the few positive qualities of FS they don’t outright drop titles like ubi EA etc would, not that it’s economical possible for them, but that’s beside the point

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I’m sorry, i just talked to HR and your sick leave has been denied.

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Can I have your aquilas and dockets?

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if the player base is so low then why the servers still lagging? Surely we should at least be getting decent ms if hardly anyone is playing :rage:

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This is so horrible to read, but if it so happens, by The God Emperor, I would not be surprised.
Fatshark has a beautiful track record of not learning from their mistakes.

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i doubt it’ll even take until then, if i were to guess in a few weeks we’re back at square 1.

and for the life of me i cant understand implenting “havoc” as a concept of “content”

the mode itself could be something if polished and freed of the atrocious party finder and loadout corset, but its only a variation of HOW to play whats already there.

like screaming “hooray, i saved soccer, eveything stays the same except its now played with the left hand only…”
no other gear, no other field, ball or anything.

content is “WHAT” :
•10 new maps
•30 new(not variations) weapons
•2 new factions with a complete fresh roster and behavior each.

content is payed for of course, though lets be honest why work for a year around the clock for 50€ retail when a 5 sec.cosmetic slopchop can earn you 100 fold ? :crazy_face:

then again cosmetics should be a fat-reserve and lovehandles around your meat that is an extraordinary game, and those willing to feed you additionally doing so out of thanks for a job well done rather than hopes of keeping the light on.

real content gets people playing. did my havoc 40 by week two and rarely bothered after.

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You are describing an entirely new videogame. This would take years and cost millions to develop. It is way out of scope for a realistic content update for a niche videogame.

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What’s even weirder: it took them almost 2 years to let players craft what they want (and accept that the weapons casino was not as engaging as envisioned). We got that sorted now, but still can’t simply select maps and modifiers we want (outside of mods like mmt)

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I removed the link for privacy reasons! :pray:

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It’s 5 days into february. Where is the announcement strawhat :hocho:

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i’m exaggerating on purpose (by what i gauge the same scope) as a counterweight to cosmetics and one off modifiers be considered “content”.

yes, the days of quake and half life dlc are gone but back in the day developers got 70%of retail price for 70%of content and length of the campaign (opposing force, blue shift, scourge of armagon etc.etc.) and it felt like a fair trade.

as well i’m getting to the will to pay.
set a price, 50 100 150, i buy new rigs for games i love and in the following years “live” but i’m only willing to part with such sums for clear upgrades size wise.

i know fully well it isnt going to happen, but in return there should be no question marks over the suits heads as to why player numbers dwindle.

teenies rabidly buying counter strike skins is what busted the damn decades ago, but this bling goes tp show “life altering pvp supremacy” :saluting_face: where millions bow to the john wick of counterstrike.

not a 10k playerbase 40k horde shooter.

so yeah, sadly theres no “return” on the invested money, though i wager there was some momentum wasted to at least push one meaty dlc and stabilize playerbase at 50k instead for a while.

right now, depending on how drowsy i’m due to treatment i play modded fallout new vegas. dlcs where i guess around 20€back in the day, each offering around 30 hours gameplay.

design team cant get 10 new enemies in a year ?

ps: this isnt a whip on the back of the actual working force that gets the short end of the stick.
if anything this should be read as a love letter to a game that is so good (personally speaking) i want second and third servings and willing to pay the full bill plus gracious tip. :+1:

the ebony tower planning numbers as content though, yeah… thats another story

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