No Skiitari Cog/Gear melee weapon?

Near every Game is made with expectation of a DLC, even V1. The Game isnt that Old, Games at that Year had DLC en masse

Yes i know, i played it on Playstation back then. What was the Argument?!, i was advocating for DLC now you twist it. Its fine…

Yep u ment as a Class!

You did talk about both. I was talking about Genestealer Cult in the first Quote on Top, you referred to it with Beastmen as a Faction V2

Also u ment the Class later below! Its here Black on White. One can read the whole Conversation also. I always add the whole Part, not just what suits me!

Again showing only whats suits your Argument is not really fair.

Only one Link? i gave you two, to be fair. Also no Mention of Codex or Lore…

However im a fair Guy

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In the Dark Heresy tabletop RPG, the Tech-Priest career path is the specific character class that uses the Omnissian Axe.

How to Obtain and Use It

  • The Tech-Priest Career: Only characters who choose the Tech-Priest path (found in the Dark Heresy Core Rulebook) can natively select the talent prerequisites and weapon training needed to wield it effectively without severe penalties.
  • Rank Requirement: A Tech-Priest cannot use this weapon at character creation. It is a highly sacred relic. It is typically unlocked at higher ranks (such as Rank 4: Tech-Adept or above) or must be specifically granted by a Game Master as a major story reward.
  • Required Talents: To use the axe without penalties, the character must possess the Weapon Training (Power) talent.
  • Mechanicus Implants: The weapon is heavily attuned to the cybernetics of the Adeptus Mechanicus. A Tech-Priest uses their cybernetic implants to interface directly with the axe’s machine spirit.

In-Game Stats and Rules

  • Power Weapon Field: The Omnissian Axe generates an energy field that disrupts matter. This allows it to completely ignore an enemy’s mundane armor points.
  • Combi-Tool Integration: The axe counts as a high-quality multi-key and diagnostic tool. Wielding it grants a mechanical bonus (usually +10) to Tech-Use skill tests when repairing or hacking machinery.
  • Religious Status: It provides a significant situational bonus to Fellowship or Interaction tests when dealing with other members of the Cult Mechanicus due to its status as a holy badge of office.

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So “as you rank up” you are Rank “Tech-Adept”,where you are allowed to get the Omnissian Axe. this is Dark Heresy Rulebook. Later you are a fully fleshed out “Tech-Priest”. You are not a tTech Priest in the beginning.

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ALSO:

In Dark Heresy (both First and Second Edition), a Tech-Adept (Rank 4 in 1E, or a character with the Adeptus Mechanicus background in 2E) can absolutely use an Omnissian Axe, but doing so requires specific rules, talents, and GM permission due to the weapon’s sacred nature.

Here is how a Tech-Adept uses the axe in gameplay:

1. Required Talents & Training

A Tech-Adept cannot just pick up the axe and swing it effectively. To use it properly, your character must acquire:

  • Weapon Training (Power): Without this talent, you suffer a severe -20 penalty to all Weapon Skill (WS) tests when attacking.
  • Melee Weapon Training (Universal): (In 2nd Edition) to ensure basic competency in close combat.

2. Statutory Profiles & Combat Effects

When your Tech-Adept swings the axe in combat, it utilizes the following mechanical profile:

  • Power Field: On a successful parry, there is a percentage chance (usually 75%) that the axe’s energy field will instantly destroy the opponent’s non-power weapon. [1]
  • Armor Piercing (AP): It ignores mundane armor entirely. Only energy shields or supernatural toughness can mitigate the damage.
  • Two-Handed: The weapon is bulky and requires both hands to wield, meaning your Tech-Adept cannot use a shield or a pistol in the off-hand while fighting. [1, 2]

3. Non-Combat Utility

For a Tech-Adept, the axe is just as useful outside of combat:

  • Built-in Combi-Tool: The axe houses internal sensors, logic-picks, and diagnostic units. Wielding it grants a +10 bonus to Tech-Use tests for repairing, modifying, or hacking machinery.
  • Badge of Authority: Showing the axe to lower-ranking tech-slaves or fellow Mechanicus members grants a positive modifier to Interaction/Fellowship tests, as it proves you are a chosen agent of the Omnissiah.

4. The Narrative Catch

Because the Omnissian Axe is a holy relic, a mid-tier Tech-Adept usually cannot just buy one with Thrones. It must be requisitioned via high Influence/Peer standing, or awarded by the Inquisition/Mechanicus superiors as a reward for a major narrative milestone. [1]

ALSO:

I used a Link from yourself. I Bookmarked it, cause there are awesome Lorebits i enjoy. Cheers for that M8!

https://wh40k.lexicanum.com/wiki/Crimson_Guard_(Mechanicum)

If you read the Lexicanum and the Lore on the Pictures. These Crimson Guard were mostly Skitarii in the beginning. After they became even more Powerful and they became their own thing. Some were Tech-Priests aswell. They are “above Skitarii” now. They use Omnissian Axes. As one can see in the first Picture and as the decription clearly states in the Lexicanum, Coils on the Shoulder are a thing for Crimson Guard. They are “Not viewed” as Tech-Priests. IMO inbetween Skitarii and Tech-Priest if you want a Powercurve nailed down, if you can say so

I didnt know these Guys Venatorii/ Crimson Guard before. They are super Dope!

Cheers again

There is no issue, your making one out of it. Who said there needs to be shared Weapons for each new Career? That is your own opinion and has not been adressed on the Forum, not that i know off.

I couldnt care less, if we get some very Unique Weapons from a DLC without sharing. Xenos dont need to share their Weapons. Who wants to play and Corsair with Imperial Weapons? nah

Some would like, others dont at all and some would say i dont care!

1st: Ive never said you did!

Also i post this, why Tech-Priest makes absolute sense Lorewise

Coming back to Officio:

Many and I would like the 4 Major ones, the most well known ones. They are all very Unique to each other. (If you read old Posts about them, they have a Fanbase)

All of them could use shared Weapons. However there may be some restrictions Lorewise. Technically they are all Human

*Callidus

*Vindicare

*Culexus

*Eversor

I post a old Thread with your answers to my idea, since i havent answered them back then aswell.

The Temples are mentioned by me come from the HH Book “Nemesis”. They all work together to Assassinate Horus. Vindicare and Vanus are even Siblings.

*VANUS = very niche i agree. Support Characters are fun and many Players love em. I agree on them "mostly not being a Combatant in any shape or form" in the Lore. Was just an idea. My Idea was using the Environment to your advantage. Some Vanus can fight (Nemesis Book)

This would be a Purebred Support

*You dont like Support, fine. Many do still, but i see your point. However, that would make the 3rd or even 4th Support Class/ Ability if you count Skitarii. Good Amount to choose from. Zealot and Guardsmen however are very similar. One is spammable and one has longer CD than the other, which one is more potent than the other (more toughness)

I left out Ogryn Bodyguard ability to Aggro everyone in a Radius. You could count him in aswell!

Skitarii will give revive/ anti Net and hacking Support (still no mats pickup…)

Very Nice

below my old Post: