I just can’t see any way the decision to keep inventories and currencies split between characters brings you any positive effect.
Here are my experience with it, I have a level 30 Zealot wich is my main, and a level 30 Veteran.
It feels like a waste of time to play anything but my main character, since any emperors gifts, crafting mats or money I get, won’t be any help to the character I just wanted to take a short break from.
I am actively avoiding doing missions on my veteran, since I would lose my mind if I get a god roll on a item I would need on my zealot.
I don’t want to even touch the other two classes, even tough I enjoyed them very much in the closed beta, because it feels overwhelming to even try to keep enough currency on 4 characters to buy shop items.
4 Weeklies are just too much, I feel like I’m back in 2012 trying to do my argent crusade dailies on 8 different alts at the same time. It shouldn’t feel like a chore to have more then one character, and not doing them just feels bad.
I would’ve bought the premium cosmetic for the vet, but since I am not actually playing him, I decided against it. So you’re at least losing money from my wallet.
I’m burning out from playing the same class over and over again, but I have no reason to ever switch. The replay ability is massively hindered with that decision, wich is I guess not the point of the system, since you probably wanted us to play more to keep up with 4 characters, but at least for me it is having the opposite effect.
I already red that hedge said it’s unlikely, but I will tell you this. You made so many steps back with this game. I “only” have 125 hours in the game and the multiple decisions you made that actively try to slow my progression and force me to rely on RNG are destroying any semblance of fun I have with the gameplay. You have a great game to work with, stop destroying it by making “new choices” on topics you already got right in Vermintide 2. I can’t believe anyone would ever think the current progression, inventory and reward mechanics are in any way a step ahead from Vermintide 2.
This is probably the single most frustrating issue for me because not only does this game have 4 classes whereas Vermintide 2 had 5 with 15 careers to start, but you also have to build each character’s currency and items from the ground up separately. Progress is so divided that I’m incentivized just to stick with Zealot and that is getting old, but better than starting from scratch.
Are we also intended to grind each new class up to 30 and have to amass currencies, crafting materials and equipment all over again each quarter or are we intended not to play the majority of them? Sort of feels like the latter.
I feel like they could do it better if they do intend to never have us mix the characters resources.
My QOL suggestion if they do truly never change it would be the shop now has a new tab that is the shop for this hour for all your other characters and you can buy items for them with the money on that character or even better lock down the items you want in the shop so you can buy them later.
That way if you had 4 level 30s you would check all shops at once lock what you want from them and then go grind it out on that character to grab it when you want to play that class.
Shop locks are something I desperately want because it’s actually demotivating to play more then one class since you miss out on so much stuff you could have worked towards especially weekly.
If I saw a item in the weekly shop that’s gonna be there for 24 hours and I need to finish all 5 weeklys I would never do them in one day but if I could lock I would be grinding that stuff out all week on that character to make sure I got it.
I’ve tried to wrap my head around the reasoning behind this decision, and I come up blank.
Even from a financial or player metrics perspective, it’s hard (for me) to imagine this decision doing anything other than forcing DT along the same trajectory as v1 and v2, a tiny player base after ~6-months.
It absolutely reeks of disregard for the customers most valuable commodity, their time.