No pre-emptive sound que on trapper and bomber is an issue

Just did a couple of lvl 4 difficulty maps and i can confidently say, that the biggest threat in this game right now are trappers and bombers, they are virtually undetectable before they start their disruption (sound cue on bomb throw and when charging the trap gun) when its already too late

i know trapper laughs but its extremely subtle / quiet and basically might as well not be there

In my opinion, this is a bit unfair to the players, not really giving us a proper way to NOT get disabled - this is not an issue outside of very intense situation obviously.

PLEASE fatshark, give them a more noticable sound so we know we have to look for them