New Weapon Ideas

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Those are “regular” weapons that are produced in quantities in the Imperium.

There isn’t any lore saying those are kept for a specific faction, are lost tech, forbidden tech or something like that.

Ludo Narrative dissonance, it’s not the same thing as breaking the lore

No Force Fork for Psyker? :disappointed:

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Rather than the ‘broadsword’ listed by @Manlikepegasus I’m going to need an official one of these at some point. The lack of a military sabre for the Veteran is highly disappointing for me as it has been an iconic Guard melee weapon in 40k for decades (all the way back to the original metal ‘Famous Regiments’ range of Guard squads and some Commissars).

Fortunately, I can make this with the custom weapon appearance mod and a power sword, but that pommel on the grip annoys me (fortunately the hand covers it) and I really wish we had a proper one as per the oh-so-many Guard figurines and art of them. Just being able to create a look-alike sabre made me love the power sword again because it looks right and makes me want to melee with my Veteran. I know we already have umpteen boring types of ordinary swords, but this needs to be the Veteran equivalent of the Zealot’s Heavy Sword/Falchion.

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They are still rare enough to hardly seen, even among the officer corp of the Guard.

They are still incredibly rare and wouldn’t ve given to any "rejects "

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Well Power Swords are common enough I think on the Table top.

As for human patterned THammers, they’re introduced by the Wrath and Glory as very rare iirc. But as we work for the Inquisition it’s not really an issue, it’s still non exclusive things.

Tbh I think this is and always will be an abysmal argument. Yeah, on tabletop you can bring a Guardsmen squad that is kitted out to the max. 90+% of Guardsmen squads, from every book or piece of lore I’ve read, are 9 lasguns, a las pistol and a chainsword. Maybe a Heavy Bolter or Autocannon team if they’re lucky. They are still rare enough in the setting that a generic squad leader having a power weapon appears to be incredibly rare.

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MY MAIN REQUESTS

Ogryn:

  • Thugshot (Ranged)

Psyker:

  • Flaming Flail (Melee)
  • Bolt Staff (Ranged)

Veteran:

  • Power Sword & Shock Maul (Melee)
  • Helgun (Ranged)

Zealot:

  • Flail & Storm Shield (Melee)

My full Darktide Weapon Wishlist is available here:

There is lore stating, implying, and insinuating those are weapons for the higher echelon of the imperium’s military force(not recently released criminals). Its also known that those are weapons that are fewer in quantity than others, or otherwise every guardsman in the universe would only weild a boltgun, thunderhammer, plasma gun, etc. Its clearly established that these are weapons that are harder to produce, replicate, and/or specific for certain units/people. You could say ludonarrative dissonance, but it could also be called lore breaking. Halo ODST is harder and contains less enemy spawns, and thats cause its gameplay is meant to match whats canon to said setting. So ludonarrative dissonance is very relative when the developers themselves claim what we do in game is canon to the story of this game and overall canon of warhammer 40k(just like v2). The devs had to come out and explain the lore reasons as to why the characters in v2 can survive what they survive and/or kill what they kill(this game is heading in that same direction). So ludonarrative dissonance is very realistically not a present “excuse” for this game. This games power creep issues/power balancing has been a contentious topic since day one, and so have the weapons and such. Its not something new

I think its really up to the player to decide. I think thats sort of the point of D tides create your own character feature. Its shown in that one cinematic that they are scavenging, but its also implied the inquisition is providing said weapons just naturally. It also can be that they returned what you had to you pre incarnation. So it can go really either way, and it is a little strange at times that these “rejects” are provided what they are provided. My headcanon is that they returned and/or provided the new outfits for my characters. The weapons also were returned, and some weapons were given by the inquisition(considering their resources/power in the imperium/the elite nature of our “rejects”. I also like to think that all my rejects were military trained in one way or another, and at an elite/experienced level. I always refer to the squads as the warhammer 40k version of the suicide squad. Really elite and often unique/specific powerful “warriors” thrown together into a squad, but they are expendable to the inquisition. I also like to think that maybe some time has passed, and some of my rejects have become official elite members of special operative task forces. So its really up to you, and yes some lines in game reinforce all sorts of possibilities. I do think its very much confirmed and/or likely that are rejects are very highly trained/served at some point.

sure. Im down for that

everything is common on TT. Lorewise they are very specifically given to very specific people and/or units.

exactly, but I can believe that the inquisition would have access to them. I can also believe that the inquisition returned the weapons of certain rejects that they had pre incarceration. I can also head canon that the inquisiton is allowing these highly trained/elite squads of now current inquisition agents the access to said weapons.

power sword and shock maul duel wield is a bit much. Its like dual wielding chain swords. Just a bit much, and something id only maybe see space marines doing. Everything else is cool

The numbers are luddo narrative dissonances, same thing as the enemies we are able to defeat.

But those weapons are weapons that can be at time found in the hands of the Only War character, or in the hands of Imperial Guardsmen or Gangers.

The same has to be said about the enemies.

Can the Rejects kill a group of Poxwalker, yes → Poxwalker as horde

Can the Reject kill a group of Beast of Nurgle, not really → Beast of Nurgle can’t be a horde
But, can the Reject kill a Beast of Nurgle, yes → Can be a Monster.

If we take Plaguebearer as example, we can’t kill them in large groups, they’d kill us, but we could defeat a smaller group, so Elites (ideally to the same class as Ogryn enemies)

So the number of things don’t matter, it’s the availability or not.

Having enough Power Sword to make a Tech Priest blush doesn’t matter, having even 1 weapon that doesn’t exist in lore any more (Charonite Claws) does matter.


Here we see:
Dual Chainswords
Dual Chainaxes
Chainaxe paired with Chainsword

I don’t think we will see many weapon that are paired but also Power/chain/shock…

Mostly thematic sets.
Twin Chain Axes
Twin Chain Swords
Catachan Sword and Catachan dagger paired with themself but also with each other

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I mean to suggest them as a reskinned version of Kruber’s Mace and Sword from Vermintide 2.

That one I think would work better for Ogryn as Club and Cleaver
Krourk
Krourk Auxilia official art

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funny thing - 3 people ARE ABLE to kill daemonhost, according to Dan Abnett, who’s “helping” to generate Darktide’s lore
and it is in Eisenhorn book cycle
i didnt read the book myself but there was one guy who made a mention about that in his yt video and reddit post that was originally deleted but lots of people talked about that
so… it’s possible for 4 rejects/acolytes to kill such thing(s)… either by skill or their luck (and knowing they where saved from being forgotten and die on a Prison Barge in space… they’re lucky as hell)

https://www.reddit.com/r/40kLore/comments/cjfyj8/deleted_by_user/

i agree that its a nonsense, and i guess all that will be explained by “Cicatrix Maledictum’s boom” which already gave us a psykers population growth

I’m down for that. I wouldn’t mind some curved “Eastern” European sabre variety also. Duelling Sword Mk V comes close with some of its cutting attacks, but it isn’t the same.

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